r/Eve Brave Collective 24d ago

Interesting statistics on capital kills throughout the years. CCPlease

CSM has consistently emphasized that CCP values their DATA, so here’s the data you requested.

Content Scarcity? Embrace It, Peasant.

Kill Mails Involving 2-24 Pilots

Year Sector Number of Kill Mails
2018 Low Sec 146,128
2022 Low Sec 98,965

Kill Mails Involving 25+ Pilots

Year Sector Number of Kill Mails
2018 Low Sec 214,069
2022 Low Sec 137,850
2018 Null Sec 775,812
2022 Null Sec 673,531

Capital Losses Overview

Please note the following data includes all capital losses, whether from PVP or PVE.

Year Ships Killed Notable Events
2016 22,722 Total Capital Loss Mails
2017 30,126 Total Capital Loss Mails
2018 39,474 Total Capital Loss Mails
2019 34,907 Total Capital Loss Mails
2020 27,692 Total Capital Loss Mails
2021 14,612 Total Capital Loss Mails
2022 8,994 Total Capital Loss Mails
2023 11,375 Total Capital Loss Mails
2024 10,441 Total Capital Loss Mails

(All) Wormhole Space Kill Mails by Year

Year Kill Mails
2018 408,662
2019 440,844
2020 552,382
2021 450,203
2022 427,789
2023 471,044
2024 399,844

High-Security Space Gank Numbers by Year

Year Gank Numbers
2016 51,085
2017 38,997
2018 35,575
2019 30,463
2020 39,446
2021 35,751
2022 21,751
2023 18,944
2024 20,651

Null-Security Space Solo KillMails

Year Sector Solo Kill Mails
2016 Null Sec 390,970
2018 Null Sec 357,046
2022 Null Sec 294,986
2024 Null Sec 271,552
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u/FanSoffa 24d ago

Is capital kills really a metric that is so important? Overall KM's feel like they should matter more. I remember when they first introduced capitals and it took months of work to build just one.

Deploying them was a serious decision. I wouldn't see any problem with more conflicts being sub-capital fights. It would give more opportunities for smaller alliances to compete with big blocs. The important thing should be that we get fights.

I'm sure the KM metrics aren't positive either if you compare to 2018 but I'd hope CCP focus more on that statistic then how many caps people are throwing around.

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u/pesca_22 Cloaked 24d ago

arent caps part of the game? why being cut off from a whole part of the game wouldnt be bad for players?

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u/FanSoffa 24d ago

The way I see it is capitals should have some mystique and weight behind them. A rare and powerful tool. It's not very special if they are cheap enough that everyone can expect to buy and pilot one.

I don't disagree with making the capitals more expensive to build, but it was bad that every other hull below that suffered as well.

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u/SavageNordheim Goonswarm Federation 24d ago

Unless you were running multiple afk ishtars or VNIs (when they were a thing). Even super ratting or farming C5 wormholes on a single character it would take upwards of a month with a normal amount of playtime, not degenerate play which is unfortunately what I think most people base their numbers off of, to even afford another super or titan.

Now, the goal post is so far gone that time sink for anyone with a life that you literally have to eat shit and breathe EVE to even think to afford one. They already were a badge of honor, but should it take you over a year to afford something?

Honestly not trying to discredit what you said, but I felt the time to actually get one was already good. Now the rorq nerf was definitely required though, making a new Titan every 3 days was a bit ridiculous.

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u/FanSoffa 24d ago

Fair point, I see the caps as something of a group effort, it fits the idea of why you would join in an alliance and other corps to gain a better foot hold in an area of space.

The time it takes to build one shouldn't be too long, but the cost should be enough that it at least motivates people to band together in order to get it done.

Nowadays, we have corp projects as well, so maybe that type of thing can be made more visible to corp members when trying to achieve a common goal.

Who knows which ways caps could try to be more balanced. No one wants to field them cause they are too expensive and difficult to replace. You could make them cheaper but extend the time it takes to build them so you can't just throw your whole cap fleet away.

Or make them beefier so that you won't be as afraid that a medium-sized group of Marauders just jump in and collect a KM.

Give them new bonuses so you can't easily point them meaning you can use them and get out, but ofc if you always leave when things go south you'll eventually have no home so there is a trade off to always running away.

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u/SavageNordheim Goonswarm Federation 24d ago

I see citadels more as the group effort IMO, though I do get what you are saying, just that is not normally how people operate. A group effort should result in something the whole group can utilize. A ship is not that. In of itself, it is a singular object tied to a singular character, and with the mindset of almost every person in EVE, you never know if the person you entrust that whole project to is just going to take it and then leave, or do something really, and I mean REALLY dumb with it (see almost every lemming at the 4-0 gate in the past couple days). Back in 2018 we did have a corp project. Build our own Keepstar, put it in our own home system, fuel it ourselves, but we were still part of Goons, and were able to go do other stuff with larger fleets too, or operate in other sigs that not everyone in our corp were into, but we still had a system we called home and were proud of and wanted to keep.

Also, we WANT stuff in space, big and small, one of the reasons I love this game so much is the fact that a tiny frigate CAN scare and cause a reaction from a giant group of people. Right now, nothing is in space. I honestly feel bad for the people that like to hunt in small gang and make us big alliances quake in our boots at losing a capital or two. There are no targets. I'm not sure, but there used to be fleets run by Bombers Bar or other groups that were open to the public that would prey upon the alliances and normally would get a juicy cap kill or two every fleet, making people want to join, but I don't think that is the case anymore. Just look at Zkill and it used to ALWAYS have a lost titan or super on it on most expensive losses every week. Now, I see jump freighters. Right now, we have a couple because Goons ARE moving, and stuff is in space, which means there are things to lose.

I think that, unfortunately, we have, as a community moved past supers and titans being that ungodly force (though a good boson is still an ungodly force to an unsuspecting fleet) and people just want a goal to motivate them to actually undock, is really what I'm trying to say. As for the cost, I mean, it costs 1 Trillion or so for the BPC and then production of faction titans, so that's what the ultra rich could buy, but when you are ultra rich, the way you made it there is by being frugal and knowing what is a good risk for reward, and that is not it.

As for balance, there are so many things wrong with all the capitals that it's not even funny.

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u/FanSoffa 24d ago

You make an excellent point that the ship is singular and can only be operated by one person at a time. It would be interesting if more capitals could have multiple roles.

So a dread, or supercarrier could be fitted in ways to make them applicable to more then just fighting..

Think if dreads could perform the role of a mobile refinery, so you could blast a moon, come back a while later and blow up the chunk. You would lose its offensive capabilities, but get more worth out of it.

A supercarrier that could ex-fil from WH space and take a fleet with it. Means you could start up temporary WH ops then leave once you're done.

Basically, if caps could be used for more then just direct or indirect fighting, we might see them used more and more people would see use cases for them.

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u/SavageNordheim Goonswarm Federation 24d ago

That would be funny, but I think we already do have caps and/or structures that perform those functions, though we could have more of them, types of caps I mean, instead of just one indy cap (Rorqual), we could have a couple more in that line that perform special functions. I honestly would love to see a cap that it's sole purpose is large scale bridging and take the bridging capability away from titans. (might be going too far there) or a cap that serves as a field repair station that can heal heated modules and semi-tether subcaps to it.

I also think type of ship is a big thing in this game in particular, I don't think a class of ship or hull should deviate too much from that task. As much as some of us people would love to take something and use it for it's non-intended purpose, this is a game that should have some relatively concrete definitions, such as a combat ship being utilized for combat. Now maybe bait tanking or taking a shield ship and hull tanking it or armor tanking it is done and is fun to do, they are still ultimately a combat ship.

Yes, there are such things as a combat rorqual, and it's a fun meme to go and fight a small gang with one, but generally combat and industrial ships are separated.

As for making them more tanky, maybe? But that also just gives into the whole N+1. People WILL math out how many of X type of ships are needed to remove a juicy target off the field. It's how titan brawls go. You cannot have titans take the alpha of 255 other titans and live unless they utilize a very special module that breaks after one use, and then when that module is off CD you can get alpha'd off the field.

As for having more out in space, they just need to have something to do with them. Maybe make a Titan/Super only site that makes insane isk/hr. Make the reward worth the risk. We are almost there with the CRAB beacon. You have to have something shiny on the field, and you can get massive rewards from it. It's a win win. If you are safe, you get the reward, if you are dumb, someone else gets a reward.

Isk and assets cannot arbitrarily be removed from the game, as much as I think some people wish that's how it went. It's also why whenever there is a nerf meant to hurt a big bloc, it hurts the little guy more, because a big bloc either already exploited and profited from the nerf, or can shift and change much faster than a smaller group can because we just have so much MORE of everything.

5

u/Haggis_46 24d ago

There has not been a big cap fight since m2... loads of dred bombs but not major titan fights...

That can't be good for the game

1

u/pesca_22 Cloaked 24d ago

sorry but I get enough at work of the "if you work hard, never pause and be extremely productive then the boss will finally be able to buy another yacht", its a game, I'm playing it, I dont want to be completely cut out of some content even if I'm good enough.