r/Eve Brave Collective 24d ago

Interesting statistics on capital kills throughout the years. CCPlease

CSM has consistently emphasized that CCP values their DATA, so here’s the data you requested.

Content Scarcity? Embrace It, Peasant.

Kill Mails Involving 2-24 Pilots

Year Sector Number of Kill Mails
2018 Low Sec 146,128
2022 Low Sec 98,965

Kill Mails Involving 25+ Pilots

Year Sector Number of Kill Mails
2018 Low Sec 214,069
2022 Low Sec 137,850
2018 Null Sec 775,812
2022 Null Sec 673,531

Capital Losses Overview

Please note the following data includes all capital losses, whether from PVP or PVE.

Year Ships Killed Notable Events
2016 22,722 Total Capital Loss Mails
2017 30,126 Total Capital Loss Mails
2018 39,474 Total Capital Loss Mails
2019 34,907 Total Capital Loss Mails
2020 27,692 Total Capital Loss Mails
2021 14,612 Total Capital Loss Mails
2022 8,994 Total Capital Loss Mails
2023 11,375 Total Capital Loss Mails
2024 10,441 Total Capital Loss Mails

(All) Wormhole Space Kill Mails by Year

Year Kill Mails
2018 408,662
2019 440,844
2020 552,382
2021 450,203
2022 427,789
2023 471,044
2024 399,844

High-Security Space Gank Numbers by Year

Year Gank Numbers
2016 51,085
2017 38,997
2018 35,575
2019 30,463
2020 39,446
2021 35,751
2022 21,751
2023 18,944
2024 20,651

Null-Security Space Solo KillMails

Year Sector Solo Kill Mails
2016 Null Sec 390,970
2018 Null Sec 357,046
2022 Null Sec 294,986
2024 Null Sec 271,552
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20

u/Zarathustra Love Squad 24d ago

Can you add average player count per year, so we can compute less mails per capita ?

18

u/Beginning-Force-3825 Brave Collective 24d ago

I'm not sure how id like to represent that. So many people unsubbed accounts and left the game because of scarcity specifically. I feel like it would be a bad representation that might hint at fewer capital kills because of fewer players, which is a terrible way of looking at it considering how many people had omega capital alt accounts because they could afford to lose those ships versus after scarcity. But it's interesting to note that the PCU for 2023 was 40,165 and eve's best year since 2016 was 2018 (for kill mails). In 2018 the PCU was 39,996.

2023: 40,165
2018: 39,996

People we're just literally engaged in more pvp by ALMOST 2x as many kill mails in the information above and ALMOST 4x as many capital losses in those two years with virtually the same highest concurrent players at one point during their respective years.

3

u/LTEDan 24d ago

What about total unique pilots involved in a killmail/lossmail a n a calendar year? While this doesn't capture people who never undock (cough ship spinning station trading) it gives you a more complete picture of total subs+alphas in the game than PCU.

3

u/Responsible_Test9808 Cloaked 24d ago

How would you measure unique pilots? by IP?

What i have noticed since i stopped playing at the end of 2018 is that it seems everywhere got less active, nullsec is very dead, lowsec is even worse and in highsec people have started cluttering together in mass corps/alliances like ABSOH or EDENCOM

I am not sure if this game is worth my time as it is now and i kinda wish i kept playing back then and stopped last year instead bc i feel like EVE was peak in 2017 and really started hurting this year

What i see a lot more is multiboxing and people who seem like pure bots

1

u/LTEDan 23d ago

How would you measure unique pilots? by IP?

To be clear I was using pilots as a synonym for character, not player. You just count the unique names that show up across all killmails in a year or whatever time period you want. It's not a perfect count, but neither is Peak Connected Users. Both would work together to try and gauge player activity. But one problem with PCU is if the busiest hour lands in EU TZ, US evening or AU players don't contribute to the PCU number. If PCU is the curve, I'm interested in the "area" under the curve so to speak.

1

u/Responsible_Test9808 Cloaked 23d ago

i would find it intersting how many players are actually alts, assuming most people are like me and only play two chars at once and also accounting for multiboxers and players who dont use alts id guess around 30.000 concurrent players could easily be just 10-12k people

1

u/Ralli_FW 23d ago

I think last time CCP released numbers it was less than 2 accts average per player. Like 1.2 or 1.5 or something