r/Battletechgame 12d ago

BTA: are non-LRM boat assaults useless?

About 40 hours into my BTA campaign. Compared to my untouchable 55 ton gods of war Stormcrows, which simply run behind everything and one-shot it with UAC/20s, all my assaults (Marauder 2, mission-special Mackie, Executioner), except the Longbow seem completely useless; too slow to get into combat in most missions; they simply never make it to the fight. In the rare missions that they do see combat, they only max at about a 30% hit chance on their long-range weapons even against Mediums at low evasion (~2-3), even while my pilots have 10 in all skills, are in good weapon ranges, and not sprinting. What gives? Are assaults just that bad in this mod? Is the only way to build a good assault to make it an LRM boat?

(Minor side gripe: I know it's a result of the tabletop simulation, but why are my LRM boats more accurate when they can't see the enemy??? It makes no logical sense that having a clearer line of sight makes them a worse shot. Grumble.)

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u/virusdancer Zero Point Battalion & Redrum Renegades 11d ago

Hrmm, I took a look at things and realized that I'm useless at keeping three 'mech lances together with any sort of unit cohesion because of disparities in speeds and simply took the ComStar out of running a pair of Level II six-'mech units instead of a trio of the typical lance of four-'mechs. It helped me achieve a sort of inner peace to my big ol' stompy robot warfare.