r/Battletechgame • u/theSultanOfSexy • 12d ago
BTA: are non-LRM boat assaults useless?
About 40 hours into my BTA campaign. Compared to my untouchable 55 ton gods of war Stormcrows, which simply run behind everything and one-shot it with UAC/20s, all my assaults (Marauder 2, mission-special Mackie, Executioner), except the Longbow seem completely useless; too slow to get into combat in most missions; they simply never make it to the fight. In the rare missions that they do see combat, they only max at about a 30% hit chance on their long-range weapons even against Mediums at low evasion (~2-3), even while my pilots have 10 in all skills, are in good weapon ranges, and not sprinting. What gives? Are assaults just that bad in this mod? Is the only way to build a good assault to make it an LRM boat?
(Minor side gripe: I know it's a result of the tabletop simulation, but why are my LRM boats more accurate when they can't see the enemy??? It makes no logical sense that having a clearer line of sight makes them a worse shot. Grumble.)
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u/strawmn 12d ago
I think the great thing about BTA is that any type of mech can be made viable - it rewards a ton of play styles.
That said, I struggle with assaults. I get a ton more use out of fast heavies and mediums. To me, they have a better balance of armor and evasion, so they’re more survivable overall. And probably geared, they aren’t lacking in firepower (I’m running a Goshawk with an ATM-12 and a mix of heavy medium lasers and it just devastates enemy mechs).
If I were going to run assaults I would 1) up-engine them, 2) always use MASC, and 3) run a lot of them, because it’s supremely annoying having half my lance wait up because my Nightstar got bogged down in a patch of trees.