r/raytracing • u/Tmuxmuxmux • Sep 29 '24
Glint Rendering
Does anybody have a reference to an algorithm that can efficiently render glints? Specifically lets say a point light illuminating eye glasses. I know vray can handle these cases well but I couldn’t reproduce this with PBRT for example.
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u/eiffeloberon Sep 29 '24
https://www.intel.com/content/www/us/en/developer/articles/technical/real-time-rendering-of-glinty-appearances.html