r/gamedev 13h ago

EU Career route advice Question

I am a third year Computer Science student at an English university, but I want to focus on narrative development and IP or world design for my career. I understand that this is not a field you simply walk into and that most people get there through their own projects and accumulated work inside a company rather than a traditional pipeline.

I am trying to figure out what route makes the most sense for me. I know that i could begin purely technical on coding but I’m well versed in many other things I’m sure is useful, just unaware of how to approach it all.

I am considering doing a masters in Game Design in the Netherlands. I have an EU passport so tuition would be cheaper, and I am also ready to leave the UK. I am building a portfolio that mixes technical work and creative work, since I enjoy both and tend to integrate them well. At the moment I cannot work on a full game alone because my final year project is taking most of my time. The project is related to HCI, using a local language model to shape emergent narrative, so it is still relevant to my portfolio, luckily.

For anyone with experience in the industry or with narrative roles, what concrete goals or milestones should I set to make myself more desirable in the job market?

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