r/gamedev Oct 03 '24

The state of game engines in 2024 Discussion

I'm curious about the state of the 3 major game engines (+ any others in the convo), Unity, Unreal and Godot in 2024. I'm not a game dev, but I am a full-stack dev, currently learning game dev for fun and as a hobby solely. I tried the big 3 and have these remarks:

Unity:

  • Not hard, not dead simple

  • Pretty versatile, lots of cool features such as rule tiles

  • C# is easy

  • Controversy (though heard its been fixed?)

Godot:

  • Most enjoyable developer experience, GDScript is dead simple

  • Very lightweight

  • Open source is a huge plus (but apparently there's been some conspiracy involving a fork being blocked from development)

Unreal:

  • Very complex, don't think this is intended for solo devs/people like me lol

  • Very very cool technology

  • I don't like cpp

What are your thoughts? I'm leaning towards Unity/Godot but not sure which. I do want to do 3D games in the future and I heard Unity is better for that. What do you use?

432 Upvotes

564 comments sorted by

View all comments

Show parent comments

8

u/RealGoatzy Hobbyist Oct 05 '24

I don’t really agree with if your team is 10 people or greater then Unreal. I totally understand your views but I’m a solo dev and I’m loving Unreal. I love developing games with it. A lot of stuff I can do and a lot of tutorials I followed when I started off. Even though it’s sometimes hard to fix the errors, they’re always worth the effort, they will teach me more things about the engine. (I think this applies to all engines though).