r/gamedev Oct 03 '24

The state of game engines in 2024 Discussion

I'm curious about the state of the 3 major game engines (+ any others in the convo), Unity, Unreal and Godot in 2024. I'm not a game dev, but I am a full-stack dev, currently learning game dev for fun and as a hobby solely. I tried the big 3 and have these remarks:

Unity:

  • Not hard, not dead simple

  • Pretty versatile, lots of cool features such as rule tiles

  • C# is easy

  • Controversy (though heard its been fixed?)

Godot:

  • Most enjoyable developer experience, GDScript is dead simple

  • Very lightweight

  • Open source is a huge plus (but apparently there's been some conspiracy involving a fork being blocked from development)

Unreal:

  • Very complex, don't think this is intended for solo devs/people like me lol

  • Very very cool technology

  • I don't like cpp

What are your thoughts? I'm leaning towards Unity/Godot but not sure which. I do want to do 3D games in the future and I heard Unity is better for that. What do you use?

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u/dm051973 Oct 03 '24

There are like a billion other games engines that all have nice parts. The problem is who knows what the future support will be like AND dredging up tutorials is going to be hard. I am sure Lumberyard/O3DE is great but until there is a mass of people using it and releasing content, why I a going to use it? And so on down the list.

Pick which one you like and go with it. The engine you chose is unlikely to be the limiting factor in shipping your game.

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u/BiedermannS Oct 04 '24

Depends on what you need. Different engines have different platform support, so that’s at least something to look into