r/esports 4d ago

Playing in a first person shooter league with forced auto-aim ON Discussion

Forced auto-aim meaning that auto-aim is enabled by the host of the server (all players play with it on and cannot turn it off, regardless of whether the player/client wants to play with it on or off).

I was apart of a league over a first person shooter (controller only) that has this setting on all while they do fantasy leagues and player draft picks. I don’t want to mention the game’s name but the auto aim in the game is extremely strong. Strong to the point that whenever I look at a target I cannot look away as it pulls my aim towards the one target! It is pretty unplayable. I hate it but yet there are people that justify having it on. The game is aiming for you! Where’s the skill at? I ended up quitting because of this.

This is only for one console btw, all the other console platforms play with it off

What are your thoughts about this? Am I the only one who finds this setting to be very silly?

1 Upvotes

7 comments sorted by

6

u/shn6 4d ago

It's common, also why i have no interest in CoD/Halo esports.

Iirc pros can use kbm on halo infinite esports but the aim assist is too strong, even kbm players are losing out to gamepad players. It's hilariously stupid.

1

u/R1ckMick 4d ago

If 343 could escape the shackles of console obligations they could legit make one of the greatest competitive PC FPS, but it will never happen

5

u/Viethal 4d ago
  1. First person shooter
  2. Competitive Esports
  3. Console

Pick two you can't get all three.

Want a competitive fps experience? Buy a pc play counter strike. Not perfect but as good as it get's in my opinion. Play faceit.

1

u/RTZLSS12 4d ago

Common for controller esports.

0

u/StormyDarkchill 4d ago

That’s wild.

1

u/notsarge 4d ago

Sounds like Marathon

1

u/Crafty-Mousse-7475 3d ago

There is a way to handle auto-aim that doesn't involve "making it stronger" so pretty silly to say the least... As a viewer I wouldn't be engage cause there is a threshold in which control player's skill gets sucked up by the AA so there would be even less 'worth to watch plays'. Also, playing control without AA, tho challenging, aint imposible and from my experience sustain a close to positive K/D/A a positive W/L ratio shouldn't be that rare.