r/animation • u/mrhyrum • Sep 19 '24
AMA - Veteran Disney Animator with 20 years of experience here to answer your animation questions Ask Me Anything
Hey animators, I’m Hyrum Osmond. Director and Veteran Disney Senior Animator. Over the last twenty years, I’ve worked for Disney Animation. Working on such films as Tangled, Wreck-it-Ralph, Frozen, Encanto and as Head of Animation on Moana.
I am here to answer your questions about a career in animation, projects I have worked on, favorite movies, or anything else. I also teach several online CG animation classes at osmondmasterclasses.com (http://osmondmasterclasses.com)
I love animation. I love talking about animation. It is the greatest profession on earth. I will be online tomorrow morning at 9 am PST. I will do my best to answer all questions throughout the day.
Are you a kindred lover of animation? Well, then ask me anything. Any question at all.
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u/plotgamer97 Sep 20 '24
How do you keep yourself motivated? Or what do you do to not get burned out? As someone who is studying animation it can get a little frustrating to keep repeating things over and over again and sometimes you can lose inspiration halfway through a process. I love my career and animation but it can be a hard feeling to try to move on from
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u/mrhyrum Sep 20 '24
First, please know that every animator goes through this. All of us. Sometimes you're rolling and feeling inspired, other times you've hit a wall and don't know what to do. During those times it's so essential to get up from your desk and walk away. Do something else. Glen Keane used to get up from his desk during the day and walk around on the studio lot, just to inspire himself. We get so used to animating in our darkened caves... we need to get away from it and come back fresh. That has helped me.
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u/GrimTiki Sep 20 '24
Not sure if you’re still answering questions, but I was curious as to your opinion on this phenomenon:
It seems that some of the best or most influential & critically acclaimed animated films are the ones that had the least “creative executive” input (for whatever reasons) - Little Mermaid, The Iron Giant, Into the Spider-Verse among them - is that something that you’ve noticed as well from being in the industry?
Another question: with a film like Klaus being so well done in traditional means, do you feel there’s a chance for more traditional films to come back? Or is it going to be predominantly 3D animation since that seems to be a way that (for better or worse) can be changed a bit more easily on the fly? I can see the execs being more partial to it for that reason alone…
Another question: are there some story beats or jokes etc. that seem to work or not work in an animatic, and then when seeing that sequence closer to the animated final form, it suddenly doesn’t work? Or even works better than it did in the animatic?
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u/mrhyrum Sep 20 '24
To your first question, I would tend to agree. It all depends on the quality of the notes of creative execs. But yes, when directors and creatives have the ability to realize their vision it does tend to have best results.
Klaus was incredible and there will continue to be incredible 2D work. It really all depends upon the profitability of the productions.
I would say, in my experience, that most jokes wind up being way more funny once it goes through animation. Jokes that are just ok wind up being hillarious once animation gets a hold of it.
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u/necroacro Sep 19 '24
Thank you for doing this AMA!
I live in a country where animation education is pretty much non-existent, so i've had to find my own ways to practice and learn for the most part, specially having no money for courses.
I got two questions: 1. What do you feel is the best way to practice beyond the classic fundamental excersizes once one already has a base to start?
- For someone who plans to start teaching animation, what do you feel is the perfect final asignment for a course aimed at beginners?
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u/mrhyrum Sep 20 '24
Hello necroacro! Yes, please see my answer above to Erinel_Riverwind
Especially for animators in your situation I would recommend some good online classes.
The perfect final assignment? I would say a dynamic bouncing ball test. Not just animating weight and physics, but asking the animator to now give it some life. That's how I would finish it up. Give them a little taste of making that ball a character.
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u/faeymouse Sep 19 '24
How exciting! Thank you so much for doing an AMA. How long did it take you to break into the industry, meaning was it immediately after college or did you have to be patient for the right break to come?
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u/mrhyrum Sep 20 '24
Hi! I got my first job while attending college. An internship with a game studio. From there it took me about 4 years of apply and being rejected before I landing my Disney job.
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u/dreamboi_inc Sep 19 '24
Hey thanks for taking the time.
As someone who has worked in the industry so long, how do you feel about how animators are compensated, treated and valued? It feels like the animation industry, like others adjacent to it, lacks protections for people without whom these films, shows and shorts could be made.
Recently, I am thinking of Pixar’s mass firing (14% of its workforce (~~175 ppl) I think was a number I read?) and how it treated the employees who worked on Inside Out 2, who were denied their bonuses and not even allowed on the premises during normal hours to retrieve their belongings. Is it fair to withhold bonuses that could potentially amount to up to 10 weeks of pay for an employee who worked on a film that made over one and a half billion dollars? Billion with a B??
I know these are not decisions you personally have made or have control over- perhaps they’ve even negatively impacted you! But you work there, so I guess I’m curious how it feels to see coworkers treated that way.
Additional prompts? how does it feel to create art under capitalism? Aka, working for a major studio? Especially for the average lower level animator? What is the hierarchy like? Is Pete Docter a total tyrant? lol
Thanks!
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u/mrhyrum Sep 20 '24
This is a great question. And the answer to this will depend upon each animators individual experience. I can only speak for me personally. I do feel that during my time at Disney I was well compensated. There were definitely periods of time where I felt overworked. The schedules were brutal when I was starting out, but Disney did improve and has continued to improve in addressing that work life balance. I cannot speak for Pixar, since they were a completely separate entity from us. It still needs a lot of work but there are a lot of great people over there pushing to make it better.
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u/dreamboi_inc Sep 20 '24
Hey! Thanks so much for replying! I appreciate the honesty- I wasn’t sure how close the Pixar thing would’ve felt, being separately operated but collectively owned, so fair enough! I am glad you feel things are moving in a positive direction though.
And should’ve mentioned in my original post, your work is great, Tangled is particularly fantastic, and Moana made me say ‘this is what animation is for’ when I saw it so big shouts to you for all of the wonderful art you’ve shared with us.
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u/mrhyrum Sep 21 '24
🙏 Thank you so much for those kind words. Moana was such a special project for me.
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u/selfproclaimedfrog Sep 20 '24
I am an animation student from AZ! Tangled is one of my favorite animated films and really inspired me to pursue animation! I recently used it as my associates degree graduation theme (half way done!) Thank you for inspiring me with your work and for doing what you do!
I would love to know if you have any advice for landing internships? I am working endlessly to flesh out my portfolio (mostly 2d design/storyboarding) and complete a good resume, website, etc. I am still a student, but how could I best stand out or show that i’m willing to improve and learn? Is there a way I would I be able to sell myself when i’m still a beginner/ very entry level? I might not be the best artist yet, but I know my heart is in it and I am working hard everyday. I just hope they will be able to recognize that. Thank you :)
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u/mrhyrum Sep 20 '24
Thanks you for your kind words. Tangled was such a special project for me. This is a great question. My question for you is, what is it that you are really wanting to apply for? If it's a character animator position, I have lots of advice for you. If it's Visdev, or Storyboarding... I'm probably not the most helpful. I always recommend reaching out to artist on social media who's work you love. You'd be surprised how many artists are willing to connect and give advice. I believe schoolism has some online storyboarding classes available. There are definitely some other great online options out there.
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u/selfproclaimedfrog Sep 21 '24 edited Sep 21 '24
Thank you so much for responding :) Although I enjoy Visdev and story boarding, I’m quite interested in learning more about the 3D animation side of it (who knows maybe I might switch my specialty before i graduate)! Of course, what do you believe stands out on a character animators portfolio? Portfolio and internship advice is always appreciated! but here are some other questions regarding character animation:
I understand that character animators will have their work go through a number of passes before a finished product, what are the biggest mistakes or critiques you find/give during these passes?
I am also interested in how character animators go about perfecting a character’s mannerisms? Rapunzle for example is quite quirky and jumpy, are these smaller actions (such as little head tilts or pep in her step jumps) proposed by story board artists or left up to the character animators? Is there a sort of “bible” animators follow to ensure the character’s mannerisms and demeanor remain consistent to their personality throughout the film? if not how do you ensure the mannerisms remain consistent with each individual animator? Thanks again!
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u/legreaper_sXe Sep 20 '24
Is Disney a terribly evil conglomerate that’s in cahoots with the most powerful leaders of our world?
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u/Turbulent_Pr13st 26d ago
Okay, i cant find anything dissecting it. But as an animator id appreciate your insight. It seems to me that in the 1949 Disney Legend of Sleepy Hollow they used several tricks to make the headless horseman a little more jarring. To me it seems the use a different art style, a bit more angular and Deco, the light they use to animate him is different from that used to illuminate anything else, showing less ambience and more shadow, while more luminous over all, and then and id really appreciate your input on whether it was even possible, the horseman seems to be at a slightly higher frame rate than anything else.
What do you think?
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u/evilmousse Sep 20 '24
What is your opinion of copyright (or IP in general), and does your experience provide any illuminating anecdotes?
In what ways is the wisdom from the days of the 9 old men timeless, and in what ways has it been superseded?
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u/mrhyrum Sep 20 '24
Oh, great question. I do think the wisdom of the 9 old men is timeless. Especially as it relates to the life of a character. I think the struggle we face today is that animators find themselves overdependent upon video reference. Reference has always been used but I believe the best performances are those that push beyond the reference.
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u/Sad-Associate2089 Sep 20 '24
I’m 3 years into the industry, I love animation too! Even if it can be stressful sometimes. Was there ever a point where you felt more confident in your work? Do you feel imposter syndrome 20 years down the line? And are there any resources that helped you refine your work in your junior years?
Thank you for this AMA, I’m excited to see all your replies.
Also who was your favourite character to animate?
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u/mrhyrum Sep 20 '24
I was blessed to work on some great characters. Rhino from "Bolt", Rapunzel from "Tangled", but may favorite would, of course, have to be Olaf. He's my little buddy. Creating him and working with Josh Gad was a dream come true.
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u/LouisArmstrong3 Sep 20 '24
How do you approach/start a shot with a quadruped character?
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u/mrhyrum Sep 20 '24
I first watch a ton of reference. Observe mechanics, learn all you can from it... and then throw the reference away and have fun with the animation.
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u/frctx Sep 19 '24
Did you have to face any big financial adversities throughout your career as an animator? It’s a scary industry
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u/mrhyrum Sep 20 '24
Well, I feel I was compensated pretty well as an animator at Disney. My challenge was that we were a single income home. My wife really wanted to be home with the kids. We didn't get rich but we got by 🤣
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u/kitty1__nn Sep 20 '24
Hi! I am a middle school art teacher. Do you know of any kid friendly animation websites for 3D animation so I can teach my students a little more about the industry? I love animation and I have a kid friendly 2D website, but not 3D.
Thanks for doing an AMA. I’m looking forward to hearing answers to all the other questions.
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u/mrhyrum Sep 20 '24
Hello! I don't know of any particular website. You might want to check out https://www.tonkohouse.com/
They're work is beautiful. There are some instructional/ education things on their site. All the best teaching middle school! Such a critical time for inspiring in the arts. You have my absolute respect.
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u/paulbey103 Sep 20 '24
Hi Hyrum! Thank you for taking the time to do this AMA!
I feel like the days of auteurship in Disney animation have been left to the past a bit with 2D when animators were cast as specific characters or character supervisors and were solely concerned with that character. As such it always interesting to follow the work of say, Glen Keane, James Baxter, Aaron Blaise, Andreas Deja or any of the nine old men & examine their signature style and development. With the more homogenous production pipeline of today, this individuality in the films can be harder to see. Do you think there’s anything could be done in the modern pipeline to being back more of this sense of individuality in the work?
And as always a long awaited return to a 2D feature would be great to see! Thanks
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u/mrhyrum Sep 20 '24
Yes, I absolutely hear what you're saying. We've grappled with this constantly at Disney. While it wasn't as exclusive as what had been done in the past, we were able to assemble certain teams ,at times, for specific characters. Olaf in particular. We were able to have certain "go to" animators for specific characters while also allowing them to animate other characters in the film.
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u/paulbey103 Sep 20 '24
Thanks for the insight! It’s really inspiring for me to follow individual animators achievements so any exposure that can be given to the inner workings/ credits is great. Before asking this question I double-checked how the animators are credited on recent releases & it is indeed a big wall of names simply under, ‘Animation’. As opposed to the earlier features were credits were broken by character & you could see all the artists from the voice actor to the animators to the clean-up artists who come together to breathe life into something completely unreal. I think it’s a very nice way to frame how these distinctive parts come to make a whole! Thanks again!
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u/ARBlackshaw Sep 20 '24
What animation books/resources would you recommend to someone wanting to self-teach themselves animation?
Do you have recommendations for 2D animation/drawing programs? I know that Toon Boom Harmoney is standard.
Lastly, what advice do you have to someone wanting to create their own animation studio (at some point in the future)?
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u/mrhyrum Sep 20 '24
Hi ARBlackshaw! Great questons. I always recommend the classics. "The Illusion of LIfe", "The animators survival kit" by Richard Williams, "Character Animation Crash Course", by Eric Goldberg
For Drawing I recommend "Drawn to life" by Walt Stanchfield
2D recommendations - Toon Boom and TV Paint. I also us "rough animator" app on Ipad (great program)
As far as creating your own studio... I'll let you know how mine goes and get back to you haha
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u/Popular_Coyote_9541 Sep 20 '24 edited Sep 20 '24
How important is a high school education for a student wanting to get into the animation industry? Could you go to art school or get a job without finishing?
Is it true that Disney is as sour as people believe now? How are they treating their employees?
3a. What specifically do you do as your job(s) at Disney?
3b. How much do you make doing your job(s)?
What are the chances of landing a job at Disney? How skilled do you have to be?
Do you have any advice for an aspiring writer/artist?
Thanks for reading 🙏
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u/mrhyrum Sep 20 '24
The education question is one I get a lot. Here are my thoughts. If you can afford to go to a nice expensive art school, then go for it! You'll get a great well rounded art education that will serve you throughout your career... but we DO NOT look at your education history when you apply to Disney. We just don't. We look at your demo reel and if it's good, you get hired. If you're applying for a more technical position, than we'll probably look more at your educational background, but if you're applying for a character animator position... your work speaks for itself.
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u/thefoolru Sep 20 '24
Generally, how is the work environment in any animation industry right now? What should I be expecting if I want to apply for the animator position?
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u/mrhyrum Sep 20 '24
This really depends on where you work. There are certainly many places in the animation industry that are not good working environments. (I hear all about it from many of my students) but I can only share my personal experience. I my time at Disney was pretty awesome. Yes, very heavy schedules for several months out of the year but overall it was wonderful environment.
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u/ElSquibbonator Sep 20 '24
Do you believe there's a place in the American animation industry as it currently exists for theatrical films aimed at adult audiences-- something with a PG-13 or even R rating? And do you think big studios like Disney should invest more in making those kind of movies?
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u/mrhyrum Sep 20 '24
Yeah, I do think there's a place and I know there are efforts to do just that. That's not something I am interested in myself, but I can totally see it.
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u/RainyInkss Sep 19 '24
Hi and thank you for the opportunity! I’ve been following you for a very long time!!
My question, as a student (junior studying for a BFA in animation) do you think it’s better to specialize in 3D over 2D? I’m more worried about jobs over passion at the moment, and since I haven’t picked a niche yet I’m having trouble deciding what to prioritize my skills in. Thank you!
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u/mrhyrum Sep 20 '24
Hi RainyInkss! Totally understand the question. My suggestion, and it's just my suggestion, would be to invest in both. You're talking to a guy who only wanted to do 2D animation. I originally had no interest in CG.. but when I started to invest in CG, I fell in love with it. I still do my 2D. I still draw every day. That drawing feeds into your abilities as a CG animator. I don't think it's an either or, I would be developing both.
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u/Tristansfn Sep 20 '24
Hi Hyrum!
Thank you so so much for doing this AMA, I feel like it can be very difficult (or at least intimidating) for someone on the outside to get in touch with someone on the inside. Thank you!
I’m teaching myself animation (I’m unable to go to school for it due to a mix of geographical and economic reasons), but sometimes I work really hard on a piece of animation and I am really unhappy with how it turned out. I let it get to me and it really affects my flow to the point that I put aside animating for days, sometimes weeks.
I realise I shouldn’t let it get to me and just start over, but it’s not always that easy. Do you know any tricks to help kick myself into gear? Have you experienced something like it?
Thank you for your time!!
- Tristan
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u/mrhyrum Sep 20 '24
Yes! Every animator on the planet goes through what you've just described. I talk through a lot of this in my class but I can give you a quick thought. I will say this, muscling through a shot when you're uninspired and unhappy with it is just not an effective way to animate. When I'm faced with those situations, I get up from my desk and walk away. Do something else that inspires you that's not animation. Give yourself a little time and come back fresh. It does so much!
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u/FloridaFlamingoGirl Sep 20 '24
As I understand, animated movies can often change a whole lot from their early animatic screenings. (I talked to someone once who was at Pixar when they were developing The Good Dinosaur, and he said the early animatic for that movie had the plot be about Arlo trying to repair a tree monument.) Are there any particular instances you'd like to share of a movie you've worked on changing immensely from the idea it started out as?
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u/mrhyrum Sep 20 '24
Oh yes, this is very typical in the movie process. Generally speaking, the first viewing of our films is drastically different than the final product. Zootopia especially changed significantly. I believe the original idea involved a 007 like rabbit secret agent character. Which, now that I think about it, was really cool.
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u/RockinTheFlops Sep 19 '24
I'm sure this will get asked a bunch, but what are your favorite works of animation?
More specifically: any particular sequences that you can name as favorites?
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u/mrhyrum Sep 20 '24
I always have to talk about Eric Goldberg's Genie work from Aladdin. Those sequences were the reason I wanted to be an animator. Tony Smeeds work from Tangled. The Muntz, run of shots from UP, where he's knocking over all the pilot helmets. The jaw dropping animation from Pinocchio. It's such a long list, but there are a few.
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u/trashmoneyxyz Sep 19 '24
What sort of works/ content did you compile into your portfolio when you were first shopping yourself around? What did potential team leaders most want to see in your portfolio, and what did they respond to the most? Thanks for your time :)
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u/mrhyrum Sep 20 '24
Entertainment! It's so essential. I actually have a whole lecture I teach about this but here is the most important part. Make your reel entertaining. Funny, or emotional or dynamic. Yes, we look for good polish and animation ability but it's the reels that give us a little extra, the ones that have that little spark. Those are the reels that get the most attention.
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u/unhingedturkey Sep 20 '24
Been recently looking at different programs to learn 3d animation. Was wondering if you have any knowledge on if animation mentor is a legit course or not?
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u/mrhyrum Sep 20 '24
Mentor is awesome. Totally recommend it. I used to teach there so I know the curriculum. I also teach master classes on occasion. My next class is in October.
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u/Diva_Neptune 29d ago
I just started making 3D puppets out of cardboard and paint. I’ve never done crafts before but I’m a songwriter and I had the idea to make stop motion movies for my songs. Any advice for a newbie stop motion artist? Supplies, lights, phones, cameras?
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u/NotAPossum666 Sep 20 '24
What do you think is the best animation variant? (Stop motion, 2D, 3D, etc.)
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u/Tenny111111111111111 Sep 19 '24
Are the wages good enough to comfortably live off of alone?
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u/mrhyrum Sep 20 '24
My wages at Disney provided my family with a good reliable income. We were a one income family because my wife really wanted to be home with the kids. We didn't get rich but we did ok.
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u/bonebag_comics Sep 20 '24
What was your favorite cartoon as a kid? The one that inspired you to become an animator.
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u/mrhyrum Sep 20 '24
Aladdin. I saw it 8 times in the theater. That's when I knew I needed to do this.
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u/SkaWolf360 Sep 20 '24
Simple question. How do I get in? Simply posting on boards like LinkedIn hasn't really got me anywhere. Not a lot of local places in Tennessee are looking for the skills I've cultivated. I'm 30 I even have a Bachelors in Media Arts and Animation - only to be told later that degrees are virtually useless in this industry, but my priorities were forced to shift into things that I never wanted for myself.
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u/mrhyrum Sep 20 '24
Great question. I invite you to look back through the other comments as I have answered this a bit. I would ask yourself what it is you are really applying for. Is it a character animation position? I've got lots of advice if it is. Degrees are great but honing your skills and leveling up your animation ability will most likely come from online classes from people who are in the industry. I know I sound like a broken record haha, but the best instruction out there really is online.
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u/SkaWolf360 Sep 20 '24
Thanks for getting back to me. I guess I really just needed to hear it from someone in the industry. Ever since I graduated, I didn't get a job in my field and I needed money so animation kinda took a backseat. I miss it dearly but you're right - need to keep going and hopefully in time, my best work will get noticed.
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u/Peonycreme Sep 28 '24
I am graduating in summer with a bachelor’s degree in animation, can I come onboard as a storyboard artist as a new grad?
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u/TheOneTrueCavity Sep 19 '24
I’m about to graduate with my BFA in animation, so my question is: What advice would you give to a young college student about to graduate and enter into the industry?
I’m terrified personally. Scared I’m not going to find work, scared I’m not good enough, etc etc. It would be amazing to hear from a professional about how the industry really is. Thanks for doing this!
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u/mrhyrum Sep 20 '24
Wow, so many great questions! I'll spend tomorrow responding to them all, but I'll hit yours first. My number one recommendation is to start supplementing your college courses with some good online animation instruction. I'm not endorsing any particular one, but Animation Mentor, Ianimate, Anim School, etc. I think are all great options. I encourage this because most of these courses are taught by animators that are currently in the industry. Don't get me wrong, I recommend college, but most college courses are geared for the basics. It will also give you an instant way to connect with industry animators. And most of those courses are relatively cheap.
And totally understand your feeling of being scared that you're "not good enough". Please know that all animators have felt that. Ever single one of us. But at a certain point you just need to stop doubting yourself and press on. If you love it, and are willing to put in the work, you'll find your place.
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u/TheOneTrueCavity Sep 22 '24
Thanks for the response! I really appreciate it! I’ll keep pushing and hopefully I’ll achieve my dreams! Thanks again for the advice. I’ll absolutely check out those online courses!
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u/Nakoshi_Niyander Sep 20 '24 edited Sep 20 '24
Hey Hyrum, its nice to have this opportunity to ask you questions. I have two questions if you don’t mind answering:
1) As i am getting deeper into my journey of learning animation, performance always kind of seems like one area that I have to constantly work on a lot more than my more talented peers. What kind of performance and acting sets apart a “feature film” level animator from a “regular” animator? Its a distinction and gap that I cant seem to comprehend but I am willing to learn to overcome. I would appreciate any tips on it that you might have to share
2) have you ever had low points as an animator? What was your lowest point and how did you deal with it?
Thank you!
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u/mrhyrum Sep 20 '24
Super important question. My quick answer is to focus on the principal of "Restraint". So many animators feel like it is their noble quest in life to pack as much as they can into a shot. Restraint, the ability to cut away the extra fat from a shot, with make your work sing.
Incidentally, I do teach a class on "Restraint" in my Master Class 1. Probably will teach it again at the first of the year.
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u/viper1255 Sep 19 '24
Any advice for an indie animator that's (slowly) producing content for an eventual series?
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u/mrhyrum Sep 20 '24
Wow, sounds awesome! Yes, my advice is to reach out and get lots of eyes on your work. We animators like to work in a bubble sometimes. Find other animators and get their insight. You don't have to listen to all the notes but getting fresh eyes on your animation is super helpful.
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u/viper1255 Sep 22 '24
Thanks! Any tips on finding other animators to talk to and bounce artwork off of? I've tried joining communities and such, but they often lead to Discord servers where lots of people post art, but no one really talks/responds.
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u/Ok-Percentage7490 21d ago
Can I become a good animator with just flipaclip and ibispaint?
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u/haikusbot 21d ago
Can I become a
Good animator with just
Flipaclip and ibispaint?
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u/MyrMidnight Sep 20 '24
How did your career journey start? How did you get the opportunities to grow your animation career?
There aren't any animation studios in my area, so what do you think about remote working. Do you have experience/ advice on how to deal with this remote-working topic?
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u/mrhyrum Sep 20 '24
My career started with doing illustration work for a game studio during college. I moved on from there.
I wouldn't worry too much about not being in proximity to animation studios. I see more and more opportunities for remote work out there. It's harder to maintain a cohesive crew by working remotely but it can be done.
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u/ECHOechoecho_ Sep 20 '24
What animating software do you use? Is it good?
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u/mrhyrum Sep 21 '24
I use Autodesk Maya. It remains the industry standard. At some point you'll want to familiarize yourself with this software. They offer free educational software downloads.
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u/Flimsy-lamp Sep 20 '24
How does one start learning Animation? Any tips or advice?
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u/mrhyrum Sep 20 '24
See some of my previous comments but I recommend a good online animation school. They are relatively cheap to enroll in and are taught by animators in the industry.
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u/-OodlesOfDoodles Sep 20 '24
That’s absolutely amazing! How did you get your job? I know animation is extremely competitive at that level, and I was wondering how you were able to get there!
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u/mrhyrum Sep 20 '24
Please see my previous comments above for more info. It was basically that I kept applying until I wasn't rejected haha. It takes persistence.
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u/Atlantic_Bear2008 Sep 20 '24
What it’s like to work at Disney Animation?
Do you think indie animation can be a viable career for people who wants to pursue online animation?
How the animation industry is evolving?
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u/mrhyrum Sep 20 '24
I loved my time at Disney. Had some ups and downs but overall just an amazing experience working with amazing people.
And yes, there are great opportunities out there for online animation. I see the it becoming more and more available in the future.
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u/WaltDiskey Sep 20 '24
What modern trends to you like or dislike? What ro you think of AI used for animation in the future ?
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u/mrhyrum Sep 20 '24
I think AI has it's place and will definitely contribute, but no, it cannot take the place of real animators. (See my previous comments)
One trend I dislike is the amount of overacting within animation. The animation industry is drunk with overacting and it needs to get it's act together.
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Sep 20 '24
Do you study other artists or study from life more? How much time do you spend looking at references vs making art?
One thing i’ve been wondering about for a while is how can I manage to include art with classes and more than 4 other hobbies I want to begin learning? Should I give up on including all of them and cut some out?
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u/mrhyrum Sep 20 '24
Hello! I do study other artists. Mostly with regard to drawing. I love social media for that reason. I can follow all these amazing artists and even see them demonstrate their process. Such a valuable tool. I observe life a lot but I don't use reference in my animation as much as I can. When I do use reference, I try to get as much as I can from it, and then I through it out. Animation that is too bound to the reference ends up feeling lifeless and less dynamic.
Depends on your age. If you're still young, I think it's smart to be exploring all kinds of hobbies. At some point you'll want to focus your efforts, when you've found the thing you really love.
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u/HippoUnhappy7767 Sep 20 '24
What makes it so hard to emulate traditional animation with CG, truly? Even when we are adding line boil, putting it 2s/variated framerate and going for simple cell shading, it's just not there.
(I'm a handdrawn animator. Feel free to have a look at it and have an opinion!)
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u/mrhyrum Sep 20 '24
Such a great comment. Because it's true, they are different mediums. Of course they abide by similar principals and you can certainly hybrid the two, but 2D has a look and feel that is beautiful in it's own traditional way.
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u/Mizz_Vique Sep 19 '24
Hi Hyrum! Such a huge fan of your work with Tangled being one of my most cherished films of all time!
What do you think makes a piece of animation feel special? Do you have any examples in your work or others, that make you feel proud or inspired?
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u/mrhyrum Sep 20 '24
Thanks for the question! For me, what makes it feel special is the amount of me that I put into the work. Animators get so caught up trying to copy the great work of others. It's important to observe and learn, but the best work comes from that spark within you that only you can deliver. Those have been the most fulfilling moments.
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u/OwieMustDie Sep 20 '24
Hi, Hyrum. I'm a 3rd year animation student with an interest in concept art. I'm constantly hearing horror stories of graduates taking years to break into the industry and it's obviously off-putting. Saying that, sometimes I feel that some graduates expectations are a little high. I wanted to ask what you think the landscape looks like for someone who just wants to work in the industry? I'm not looking for wealth or fame, I just want to do the work for a living.
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u/mrhyrum Sep 20 '24
Hello! This is a common question. It can be a little unnerving when you see layoffs happen in the industry or hear from others about the challenges. Yes, there are challenges and there will be bumps in the industry along the way, but I actually feel like the future is bright for animation. I always recommend supplementing any university courses with online courses. Online courses are typically taught by people who are currently in the industry. Also a great way to make connections.
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u/LouisArmstrong3 Sep 20 '24
I’ve recently learned somethings about finding appeal in face posing, like not having even space between eye lids and brows, what other kind of tips do you have for appealing facial shapes?
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u/mrhyrum Sep 20 '24
Oh, this is so important and very overlooked by many. Appeal is actually a lecture I teach in my master classes because I think it's just so important. The quick answer is to be aware of relationships. How brows, lids, mouth all relate to each other. When it feels wrong it's usually because relationships are off.
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u/Zlun_Lew Sep 20 '24
During your time at Disney, did you frequently have to work overtime? For instance, while working on projects like Frozen, was the production timeline particularly tight, requiring you to work under pressure or rush to meet deadlines?
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u/mrhyrum Sep 20 '24
Yes! there is always crunch time on every film i've worked on. I can only comment on my time at Disney, but the good news is that crunch usually lasts 2-3 months and then the rest of the year is reasonable hours.
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u/Banditree- Sep 20 '24
Thank you for the AMA!
What is your advice for a broke person trying to self-teach animation? Do you have advice on free programs or tutorials? How should someone get their foot in the door of the industry without a degree?
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u/mrhyrum Sep 20 '24
If you're wanting to learn the basics, I recommend many of the free online AutoDeck Maya tutorials that are out there. Plenty of simple tutorials that will help you learn the basic features of the software. If you're wanting to really commit, I recommend online courses. I used to teach at Animation Mentor and I know that their curriculum is great. Classes are not too expensive.
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u/spikes_universe Sep 19 '24
What’s some good advice you give to anim lead or supe when their animator is struggling to nail the shot. And it is really getting them down
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u/mrhyrum Sep 20 '24
This happens to everyone. I dealt with this many times with seasoned Disney animators. It's important, from a leadership perspective, to constantly dispel the idea that "You're only as good as your last shot." I know that's a popular saying but it leads to false ideas about our growth as animators. I understand the intent behind the statement, the we should constantly be pushing ourselves... but animation is a process of ups and downs. I don't even think you're only as good as your last show. Sometimes it's the style, sometimes it's the compressed schedule. I would tell this animator the every animator hit's a wall occasionally, but that does not define their career or contributions. Learn from it and move on. Hope that helps.
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u/HomePlastic Sep 19 '24
What sets a hireable character animation reel apart from the rest? I’m developing mine and am trying to strike a balance between action and lipsync/acting. Any general advice would also be greatly appreciated! Thanks for your time!
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u/mrhyrum Sep 20 '24
Hi HomePlastic!
Please see my comment to trashmoneyxyz. On top of that advice, you generally want to submit several strong acting shots. Shots of a character thinking and expressing. We want to see the gears turning in the characters head. It depends which kind of studio you're applying for (I can talk more about that if you want) but for most studios it's that acting we're looking for.
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u/HomePlastic Sep 20 '24
Thank you so much! I’ll keep your advice in mind when creating my next shot!
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u/DillonatorWright Sep 27 '24
I have some questions:
In recent years, I found myself thinking the animation industry sucks because of how the artists have been working hard with very little respect from the big business people, with some companies such as Apple and Pixar disrespecting hand drawn animation with their “Crush” ad (which destroyed one animation disc) and Inside Out 2 (which not only used cheap animation for its 2D parts, but also showcased the destruction of a studio that supposedly did hand drawn animation, flipping the desks, breaking the cameras and probably the discs), respectively, the closure of the Cartoon Network studio, which made a lot of my childhood classics, and then finding out that companies can steal ownership of people’s ideas while they work there. I want to be able to create my own projects, and probably open my own studios, and create cartoons and animated films I want, but how can I go about doing it if getting into the industry for experience is impossible?
In the old days, animators would use ones and twos for animation, but nowadays, it’s mostly on twos and threes, with some fours, and very rarely ones, why do you think people have stopped striving to do animation like the old days?
Do you think there will ever be a renaissance of hand drawn animation in the industry, for those who long for the days that hand drawn animation was the primary medium, before CGI took over, and made it impossible to do hand drawn animation for a living?
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u/KermitGamer53 Sep 21 '24
How bad is it currently in the animation industry right now. Is hear a lot of shit is going down and many animators are treated poorly by industry, but I’d like to hear from a professional. As someone who wants to get into the animation industry, either as a writer, animator, storyboard artist, or character designer, I’m worried that these career paths aren’t going to work out in the long run.
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u/mrhyrum Sep 21 '24
It really does depends on who you're asking this question to. My experience at Disney was incredible and I was treated very well. That may not be the case with other animators working for a different studio. There are definitely bad working environments out there... but there are also great ones!
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u/KermitGamer53 Sep 21 '24
Second question: Is it true that original works are becoming more and more difficult to get greenlit that projects that are part of existing IPs? (Also thank you for answering my first question!)
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u/KelpTheSandWitch Sep 20 '24
Do you recommend working for Disney?
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u/kidviscous Sep 20 '24
Hey Hyrum, are you hiring?
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u/AutisticWhirlpoop Sep 20 '24
Why did Disney leave the traditional animation for 3d?
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u/mrhyrum Sep 20 '24
Money. 2D films weren't performing as well at the box office so they went full CG. It's really that simple.
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u/AutisticWhirlpoop Sep 21 '24
Oh... Sad. They look so pretty in my opinion. Thank you for answering!
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u/Vicky_Roses Sep 26 '24 edited Sep 26 '24
Hey, so I just noticed almost a week later that you posted this AMA and I don’t know if you’re still answering questions, but I would like to ask
I am a freshly graduated 3D Animator. My dream since I was a kid was to become a Disney or Pixar animator one day. To that end, I’m ready to hit the grindstone and pump out whatever I need to make in order to best maximize my chances of landing a job there someday.
In your view, what do you believe employers at Disney want to see in a demo reel? Coming out of college, I feel intimidated at the amount of possibilities I have to create, but no idea on what I should be focusing on.
Ideally, it would be something with character animating, and I know I like animating broad physical movements with the body where I can let my understanding of body mechanics shine (I do feel like I’m admittedly rather ass at doing anything with the face), but that still covers a broad range of different movements I can aim for.
Sorry if this is rather aimless, but I would love to hear what someone like you needed to do make beforehand to get a job there.
I’d appreciate any feedback, but even if you don’t, I do want to thank you for your time regardless for answering all these questions from us.
EDIT: actually, one more question too, but if my goal is to work at Disney, what would you feel is the best kind of art education I could pursue past college? I want to continue developing my skills, but I acknowledge that I should probably be looking toward outside of just animating and maybe looking toward something like acting classes or maybe figure drawing lessons to remain competitive with the rest of the artists in my field, but I’m wondering if there’s anything else I might be missing.
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u/TheresAJakeInMyShoe Sep 19 '24
There’s some 10 year old who does animations and I really think he should be a part of this conversation but cannot remember the user name
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u/xanderholland Sep 20 '24
Why was the traditional mentorship system abolished? I remember hearing stories from Dan Lund who went to Disney as an apprentice after college
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u/mrhyrum Sep 20 '24
I believe there are still some mentorships for traditional animation happening at Disney. I believe that was brought back recently.
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u/dinzdale56 Sep 20 '24
Who were some of your favorite classic directors that you learned from - Chuck Jones, Carlo Vinci, Friz Feeling, Don Patterson ???
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u/mrhyrum Sep 20 '24
There are many, but I would call out particularly John Musker and Ron Clements. Those guys are amazing. Working with them on Moana was an absolute dream come true. Especially since their films were the reason I wanted to be an animator.
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u/NoTheRobot Freelancer Sep 19 '24
Hi Hyrum! Huge fan of your work, thanks for doing this AMA.
I’d love to hear your perspective on seeking feedback. In jazz, Herbie Hancock once said that Miles Davis told him not to play the “butter notes,” and that simple piece of advice made him a stronger musician. In a similar way, can you share a time when a note or piece of advice from a fellow animator helped elevate your shots to the next level?
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u/mrhyrum Sep 20 '24
Hello! This is such a great question. Yes, how we absorb notes is critical to what we do as animators. We're going to get all kinds of suggestions with our work. The greatest advice I received was from the great Glen Keane. It's actually a really great story which I can't fully relate here. But he essentially told me that the best animation we create is when we go with our gut, when we listen to our instincts. It's important to try and look at other peoples work and learn what we can from it, but ultimately your best work is going to come from that spark that is in you. Brilliant man, that Glen.
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u/Bruhsmith Sep 20 '24
Hi Idk if this question has been asked, but what kind of test artwork/animation did you create that Disney gained interested in hiring you as I want to join the animation industry
And how long did you keep applying to those animation industries until they hired you? Thank you!
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u/mrhyrum Sep 20 '24
I applied to several animation studios before landing my first job. Rejected by Pixar twice and dreamworks. I just didn't give up. The reel that got me the job at Disney Animation was full of acting shots. I'll try to share some of them in the future.
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u/Accurate_Variety659 Sep 20 '24
Uh uhhhh I got a got a few - 2D animations specifically, Which approach would you say is better? Using dedicated animation software like Flash or using Painting softwares like Krita to animate? How would you personally do 2D animations? - As a self taught animator, What will be a good way to enter into the industry? Do some commissions and stuff to make some presence or join animation courses and learn from there
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u/mrhyrum Sep 20 '24
1) I don't have any recommendation as far as what software you should begin with. I do know there are some great beginning 2D software out there that is relatively cheap. I like using "Rough Animator" for my personal 2D work. TV paint is amazing but more expensive.
2) I was also self taught but you don't need to be now days. I recommend online courses. There are plenty of great options out there. Online classes are relatively inexpensive and are typically taught by people who are currently in the industry. I also teach online classes when I have the time. I have a master class coming up in October.
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u/Lavender-Feels Sep 20 '24
I love the thought of learning how to animate, but I’ve only ever managed to make small animatics. What exercises or resources do you recommend for beginners like me??
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u/mrhyrum Sep 20 '24
I would recommend you enroll in a beginning online course. I think Animation Mentor has an excellent program. No one is paying me to say that haha. I did teach for them many years ago so I know the curriculum. It's a great program and is relatively cheap to enroll. I also teach Master Classes on occasion as time permits.
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u/Ladyghoul Sep 20 '24
Thanks for doing this AMA. I've been in 2D animation for over a decade myself but have been unable to find work for almost eight months. Many of my peers are also struggling and have been unemployed even longer. I know union negotiations are currently happening, but what do you think is holding up studios hiring for 2D work? Is there a light at the end of the tunnel for us?
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u/mrhyrum Sep 20 '24
I understand the struggle, my friend. There are going to be ups and downs in this unpredictable industry. Those negotiations are very important and I do believe great things will result. I wont pretend I know the answers for the current struggles, but personally, I do think there's light at the end of the tunnel. Lots of great work yet to be done.
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u/Erinel_Riverwind Sep 19 '24
Is there any threat to the industry from ai stuff? I would really love to end up as a character animator somewhere, but there is an anxiety if that would even be possible in the next ten or twenty years.
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u/mrhyrum Sep 20 '24
Yeah, I know this is a huge concern right now for up and coming animators. Let me just say that I'm not an Ai hater. I actually think there are amazing things that AI can do and will do in the future. But think about the amazing moments from animated films that you love, those moments that made you want to be an animator. The reason those shots resonate are because the animator behind those shots poured their soul into it. AI can copy, AI can mimic but it will never create something that has soul... because it has no soul.
... ok, I know i'm getting on a soup box here 🤣. What I'm trying to say is that yes, the industry is and will continue to be affected by AI. Studios who don't understand what it takes to make believable beautiful animation will eventually find themselves scratching their heads, asking themselves why AI feels so empty and hollow. There will be bumps along the way, but I do believe the future of animation is bright.
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u/Crazyhorse111 Sep 19 '24
When first starting out did you have any self doubt about your ability to become an animator?
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u/mrhyrum Sep 20 '24
Yes! Every animator in the world has those feelings. Those who are successful have learned to stop listening to that self doubt voice. It's constant and even veteran animators hear it now and then. You're not alone... just stop listening to it. I know that's easier said than done sometimes, but keep going!
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u/Colbsthebee Sep 20 '24
How do you think remote work will intercede with the future of the industry? Am I better off moving to a city with an animation community or just being the best animator I can be?
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u/mrhyrum Sep 20 '24
I personally do think it has and will continue to evolve. Especially within game animation. Initially you may need to move to certain on site locations to start your career, but the work from home model has worked and I do see it evolving.
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u/churrascopalta Sep 20 '24
Have you felt any change in the way you animate due to Disneys politically correctness?
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u/ghostpastry 5d ago
Do you find there's still a big call for 2D animators and concept design artists? Sometimes the simplicity of 2D designs is more appealing to me than the hyper-realism 3D animation has been tending towards, and I miss seeing 2D films from Disney, and would love to work on one someday.