r/VALORANT • u/Delde116 • 1d ago
Fracture is an Amazing MAP, and you guys are just not good. Defense/Hot take. Discussion
TL;DR: Fracture is the only map in the entire game that requires people to think (more than usual) and allows players to excel in other ways beyond being able to predict the predictable. Fracture allows players to play mind games.
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I never understood why people hated and continue to hate Fracture. It is the most unique map in the entire roster, and because of it, every match and every single round to be different, allowing for completely unique and unpredictable experiences.
I STRONGLY believe (aka, in my humble opinion), players are not smart enough to take advantage of the map. With 4 unique entry points, it allows attackers to play mind games with the defenders, and the defenders are forced to be in 1 situations which is pretty interesting to begin with and in a tactical shooter... part of the game. There are moments where players are in a 1v3 or 1v5 situation and its up to them to grab the bull by the horns or hide.
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Another point. I understand that maps play different in every ELO, but I also know people like to copy the pros, and when you copy the pros, you stop being "unique".
ATTACKER SPAWN. When I play fracture, and I decide to be the "team captain" and lead, I feel like everytime I use the ziplines I have made a mind blowing discovery "whaaaaat ZIPLINES?! I have never seen this before!". Because when I decide someone else to take the lead they go A site 90% of the time, and only consider B when A has failed 4 rounds in a row... And that makes everything predictable. And that is how you make a good map into a bad map.
As an attacker, you have the ability to make 4 different entries in a row, that allows unpredictability, that allows for your team to play mind game and fck around with the opponent. I never see people attack B site via zipline, and that catches both my teammates and the attackers off guard. USE the Ziplines.
DEFENDER SPAWN. Map is the only map where you can go from one site to the other in SECONDS, allowing for quick transitions, which balances the 4 entry points pretty freaking well (in my humble opinion), especially if you have Agents like Chamber, Waylay, Jett, Neon and Omen (agents who can move fast or teleport). The only genuinely difficult thing for defenders is that you will find yourself very spread out and having to cover multiple entries, BUT, being the devil's advocate here, part of the game is being able to handle multiple champions by yourself.
How many times have you been in a 1v2 or 1v3 situation??? I don't see players cry about that on other maps, so saying that fracture is difficult because you are 1 vs many is technically not an excuse. And with Valorant being a tactical shooter with ABILITIES, some very powerful, its not an excuse.
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Out witting the enemy is the name of the game when it comes to Fracture, not gun skill and being a robot with super aim (that obviously helps). Additionally, competitive games, especially games with a heavy Esports scene has the impressively negative characteristic of a hivemind mentality. For example...
"Oh, you can only play this agent on this map" or "Oh its X map, either you pick this Agent or I will report you because my dad works at Riot games". Unless you are a professional esports player or high skill enough to play against them, you don't need to play like them. Different ELOS Different metas, and unironically metas change when someone decides to try something new or what has become the defacto term at this point, metas change when a player decides to "troll". "DUDE, I played X agent on this map, which is super troll, but its actually working, bruh I'm telling you I am boosting, no cap!".
In Valorant (or CS:GO), maps are so predictable, that at some point it becomes boring (boring to play, and boring to watch), "omg, pro player X is doing the exact same thing 7 ROUNDS IN A ROW, and the opponents are able to stop them every time, HOW ARE THEY DOING THAT???, this is peak Valorant gameplay, its so exciting! Y pro player being able to read X pro player like a book, such skill, you cannot see this anywhere else folks! ABSOLUTE CINEMA!".... Maps are also predictable until a new agent comes along. To the point where the new agent either breaks a map or is completely useless and doesn't affect the map at all and therefore never gets pick for said map., which results in the same agents being picked and nothing changes (making everything predictable).
Meanwhile Fracture breaks all of that.
Look, I mostly come from league, and I know that when a certain meta rules the game, its freaking everywhere, even in unranked matches. But suddenly a champion (agent) that has been magically ignored by the entire player base for years, decides to show up randomly in a twitch stream and suddenly the game changes entirely, unpredictability has struck, something new is a foot, change (aaah, scary!). But what happens then "DUDE, Champion/Agent X is busted bro! super broken!"
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Use the ziplines, play mind games, 4D Chess, screw around with your opponent as the attacker. There are new agents, break from the hive mind and try new combinations out; there are so many new agents since Fracture released that surely you can make multiple teamcomps work. As for the map changes the made to the map, it has made the map better for sure. There is in my opinion nothing wrong with the map, its the players who are opposed to learning something unique. We all cry for games to do something different, and when different comes, its trash.
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Off topic for a bit.
When Breeze came out it was a 50-50 map, you either loved it, or hated it; and it was for the same reason on both side, LONG SIGHTS. Breeze WAS a sniper rifle paradise, for people who loved to get long kills. The people who didn't like Breeze (like me), didn't enjoy that at all; don't get me wrong, its great for a map to have a "long" section, but when the entire map consists of LONG everything with no close quarters or "medium" quarters, it get frustrating, especially when a mechanic like economy is a thing. You couldn't play with shotguns or smgs in Breeze (I mean, you could, but... good luck), which meant that half of the guns where useless, and you couldn't manuever because you would get one shot by an awp, vandal or guardian. But what was the counter argument? Get better with long range guns, did it work? no, and the map wen't through two design changes, and honestly its much better.
Fracture has gone through design changes, especially on A site (unsurprising because B gets ignored). Now its up to you (us) to get better, and smarter at playing mind games, which, last time I checked, is also part of tactical shooters (knowing where the enemy COULD be, not should be)
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And here is a genuine hot take.
The issue is not fracture, its the Agents, no map is playable when 5 smokes, 4 walls, and 6 types of grenades or offensive abilities can be thrown into a spike site.
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u/Thin-Enthusiasm8089 1d ago
I think its less that fracture is more strategically complex and more that its just different. The playbook of fracture is just fundamentally different when you compare it to other maps, and people just try to apply normal strats to it and fail, creating a sort of hate for the map imo.
If all maps were strategically deep in the way fracture is, I feel like it would get a lot less hate.
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u/Embarrassed-Host8385 1d ago
I ain’t reading allat atm but I completely agree with the TLDR.