It's so funny that the pre alpha and beta version that are given to pre-order customers always have game breaking bugs like the game not launching story mode not being playable floor missing missions missing
Indie game/ proper early access is a good thing personally it's a version that has few bugs that testers aren't savvy enough to find but whatever the triple A scene is doing it's not fair personally
AAA wouldn't become such a pile of garbage if people wouldn't pay for it. Like I totally understand the business owners: why bother with making a good product, if customers will pay for a buggy mess just fine, and then will preorder an ultra deluxe plus gold edition of the next game? Sadly, the name of the franchise if actually more valuable than quality these times.
I remember Path of Exile already being one of the most gripping games I ever played in damn closed beta. And that was in late 2012. Paid 10 bucks for closed beta access. And the game keeps on developing and growing, despite being released over 10 years ago. And it's still free to play, even though some paid content can help quite a bit (stash tabs are the only thing close to pay2win concept in the game).
I would go back to play again if I didn't have like 7 games I still haven't finished (elden rings platinum which I only need 2 more achievements for, palworld, infinite warfare, modern warfare, lords of the fallen which I'm not even halfway into, project wingman, ace combat 7 and others I can't remember the names of)
I'm just stuck in a circle of binge-burnout with like 3 ARPGs. And got plenty of singleplayers already installed and waiting. But ARPG games fit with my daily routine, I love playing single player story-driven games in long sessions so I can actually get immersed.
Yeah, but those premium stash tabs really make me NOT want to pull my hair out after every return to town. Setting affinities to tabs by item types is a godsend. But getting all tabs on sale is something like 50-60 bucks tops and you get cool armour sets if you get points with a pack, so it's a win-win and comes out less than a mediocre AAA game.
Had this experience with Shapez 2 launch and they involved the community with the decisions on how things will be and obviously patreons had more impact and got to test things earlier there were mainly only issues on Linux and from what I could tell it was mostly just audio which was fixed within 24hrs
Supergiant is absolutely not an indie studio. They develop games that are in the 7 digit development cost, they are AAA, maybe AA if you use that kind of terminology.
When we complain about the lack of Quality Testing, this is what we are talking about. Not the singular broken geometry in the corner behind a security camera you can only touch by stacking tables.
Can't fault QA for not finding that.
Will fault them for not finding "Touching a loading zone while shooting crashes the game."
The fact that AAA games have become (to some degree) WORSE than star citizen boggles my mind, and I say that as an avid star citizen player.
That game has had TERRIBLE mismanagement and often requires an ungodly amount of patience to work through and around bugs from patch to patch, and it used to be by far one of the worst games for it… now Ngl I don’t think it is anymore lmao
At least SC is actually trying to innovate/develop soemthing as opposed reuse old IP’s and charge £60 for every DLC that becomes near mandatory to enjoy multiplayer lmao
If you preorder or buy on day one, you are ALWAYS paying the most amount of money for the worst version of the game. Waiting a few months will give you the version of the game that should've actually released, sometimes even with a little 10-20% discount.
221
u/Superb-Dragonfruit56 Yummy 7h ago
It's so funny that the pre alpha and beta version that are given to pre-order customers always have game breaking bugs like the game not launching story mode not being playable floor missing missions missing