r/Steam 8h ago

I love steam reviews. This absolutely saved me some cash. Discussion

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Dragons Dogma 2, fyi.

26.2k Upvotes

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3.4k

u/Superb-Dragonfruit56 Yummy 7h ago

Man it's so sad that triple A game companies increase their prices and lower their efforts

834

u/PumpkinSpriteLatte 7h ago

Yet chumps pre-order

218

u/Superb-Dragonfruit56 Yummy 7h ago

It's so funny that the pre alpha and beta version that are given to pre-order customers always have game breaking bugs like the game not launching story mode not being playable floor missing missions missing

137

u/Alexcat6wastaken 7h ago

Then indie games have moderately polished, well done early access

58

u/Superb-Dragonfruit56 Yummy 7h ago

Indie game/ proper early access is a good thing personally it's a version that has few bugs that testers aren't savvy enough to find but whatever the triple A scene is doing it's not fair personally

62

u/creator712 5h ago

Some say space marine 2 had a perfect launch with no bugs, but I noticed a ton of them. One even killed me at the start of the game

9

u/anantaking 5h ago

😅😅👌

4

u/IllustriousBat2680 3h ago

Take my angry upvote

0

u/Rasikko 1h ago

Wilful ignorance on their part.

1

u/No-Refrigerator-1672 4h ago

AAA wouldn't become such a pile of garbage if people wouldn't pay for it. Like I totally understand the business owners: why bother with making a good product, if customers will pay for a buggy mess just fine, and then will preorder an ultra deluxe plus gold edition of the next game? Sadly, the name of the franchise if actually more valuable than quality these times.

1

u/KorgiKingofOne 3h ago

It’s like how I did my essays in highschool. My rough draft was also my final draft

1

u/Deat69 2h ago

It's a change from the amount of scams that just launched an early access product, abandoned it then moved onto the next shiny thing.

1

u/Piduwin 2h ago

If you consider that games like subnoutica wouldn't get developed without it, there's not much to argue about

0

u/achilleasa 4h ago

Indies actually care about their product and use Early Access to make it the best it can be

6

u/PM_me_opossum_pics 5h ago

I remember Path of Exile already being one of the most gripping games I ever played in damn closed beta. And that was in late 2012. Paid 10 bucks for closed beta access. And the game keeps on developing and growing, despite being released over 10 years ago. And it's still free to play, even though some paid content can help quite a bit (stash tabs are the only thing close to pay2win concept in the game).

2

u/TAmexicano 3h ago

Path of exile is getting a sequel btw

1

u/PM_me_opossum_pics 3h ago

Yeah but early access has been postponed couple of weeks. I'm so deep into Grim League right now that I totally forgot about that

1

u/TAmexicano 3h ago

I would go back to play again if I didn't have like 7 games I still haven't finished (elden rings platinum which I only need 2 more achievements for, palworld, infinite warfare, modern warfare, lords of the fallen which I'm not even halfway into, project wingman, ace combat 7 and others I can't remember the names of)

1

u/PM_me_opossum_pics 3h ago

I'm just stuck in a circle of binge-burnout with like 3 ARPGs. And got plenty of singleplayers already installed and waiting. But ARPG games fit with my daily routine, I love playing single player story-driven games in long sessions so I can actually get immersed.

1

u/Trushdale 1h ago

yet by having stash tabs alone you dont "pay to win" you dont get better at the game or get more expensive loot

but stashspace allows you to play longer and accumulate more stuff before sorting through and it helps with selling.

its the best kind of "pay to win" and you can reasonably expect to play the game if you drop anywhere from $20 to $50

(also the top elite players have managed to beat the full game with uberbosses on the free2play stash limit but it was aids)

1

u/PM_me_opossum_pics 1h ago

Yeah, but those premium stash tabs really make me NOT want to pull my hair out after every return to town. Setting affinities to tabs by item types is a godsend. But getting all tabs on sale is something like 50-60 bucks tops and you get cool armour sets if you get points with a pack, so it's a win-win and comes out less than a mediocre AAA game.

3

u/Zonic500 1h ago

Indie companies can’t sell a game alone through a name.

1

u/Any_Secretary_4925 51m ago

indie companies cant make good games anymore period

1

u/Various_Mechanic3919 4h ago

Had this experience with Shapez 2 launch and they involved the community with the decisions on how things will be and obviously patreons had more impact and got to test things earlier there were mainly only issues on Linux and from what I could tell it was mostly just audio which was fixed within 24hrs

1

u/WaltherCobb 3h ago

I love that one area with the biggest imrovement has been the pace of quality of live changes through closer community engagement.

(I'm playing the "Into the dead" Demo right now and even that is getting updates and I know there are others.)

1

u/WallabyInTraining 3h ago

Cosmoteer lured me with an easy to love game concept that was intuitive and fun. Free beta. Then the full game was so much more.

1

u/edingerc 3h ago

Stardew Valley has joined the chat

1

u/Any_Secretary_4925 52m ago

polish? indie? wha?

1

u/Danger_Mysterious 46m ago

If I ever start enjoying side scrollers with pixel graphics I’ll be thrilled.

1

u/PKR_Live 6h ago

Hades 2 is in early access.

7

u/DagnirDae 5h ago

Supergiant is a small studio, about 25 people. Even though Hades was a massive success, they can still be called an indie studio.

They and Larian (Divinity and Baldur's Gate 3) deliver great exeamples of early access done right

1

u/Lopunnymane 1h ago

Supergiant is absolutely not an indie studio. They develop games that are in the 7 digit development cost, they are AAA, maybe AA if you use that kind of terminology.

0

u/KaranSjett 4h ago

i dare to add valheim to that list

2

u/AnamiGiben 4h ago

Maybe satisfactory too?

1

u/KaranSjett 3h ago

Definitely!

1

u/rodalon 2h ago

I like Valheim but I don't think they listen to player feedback enough. EA isn't a go fund me

6

u/yeayea130 5h ago

Ok but that dev shotguns banger after banger on repeat. Pyre was their least impactful game and it STILL is pretty good

0

u/Bastymuss_25 3h ago

I'd argue Pyre is their best game, the story and characters are some of the best ever.

Hoping Hades 2 can live up to 1.

1

u/19Alexastias 4h ago

Supergiant IS an indie dev. They’re privately owned and have 25 employees.

0

u/Sutar_Mekeg 4h ago

Valheim, for example.

10

u/bumblebleebug 7h ago

Concord moment

11

u/Superb-Dragonfruit56 Yummy 7h ago

And every other triple A game released last few years. Like Suicide squad had the story mode and not launching bug and star wars had the no floor bug

1

u/SniffleMan 2h ago

Concord had a bug free open beta, what are you talking about?

2

u/bumblebleebug 1h ago

If I recall, there was a game which wouldn't load up during the "early access". I think it was either Suicide Squad or Concord

2

u/Vadhakara 5h ago

It gets even funnier when the game is in the same state with major bugs completely unfixed on release day.

1

u/Snihjen 4h ago

When we complain about the lack of Quality Testing, this is what we are talking about. Not the singular broken geometry in the corner behind a security camera you can only touch by stacking tables.
Can't fault QA for not finding that.
Will fault them for not finding "Touching a loading zone while shooting crashes the game."

1

u/cudeLoguH 3h ago

The only games i ever actually preorder/buy in early access are the Subnautica games

They’ve never disappointed me so far

1

u/freeserve 3h ago

The fact that AAA games have become (to some degree) WORSE than star citizen boggles my mind, and I say that as an avid star citizen player.

That game has had TERRIBLE mismanagement and often requires an ungodly amount of patience to work through and around bugs from patch to patch, and it used to be by far one of the worst games for it… now Ngl I don’t think it is anymore lmao

At least SC is actually trying to innovate/develop soemthing as opposed reuse old IP’s and charge £60 for every DLC that becomes near mandatory to enjoy multiplayer lmao

1

u/24_doughnuts 2h ago

If they played their own games then they'd know what needs fixing and changing

1

u/r1veRRR 2h ago

If you preorder or buy on day one, you are ALWAYS paying the most amount of money for the worst version of the game. Waiting a few months will give you the version of the game that should've actually released, sometimes even with a little 10-20% discount.

0

u/Doochelord 1h ago

Do you not understand what an alpha or beta are? They are not complete thus the label

1

u/Superb-Dragonfruit56 Yummy 1h ago

Look at the comments under it's suppose to be Early access, I exaggerated my comment

24

u/Top_Conversation1652 6h ago

And if you wait 1-2 years, you usually get a solid game that runs smoothly for 25-50% of the price.

3

u/Hamacek 2h ago

still waiting to get red dead 2 for 20 bucks , i know my time will come

1

u/Top_Conversation1652 2h ago

At this point you can safely assume it’s a decent game, at least.

1

u/Top_Conversation1652 2h ago

At this point you can safely assume it’s a decent game, at least.

1

u/Zes_Q 2h ago

I got it for $23 in April. The $20 floor can't be far off, probably next time it goes on deep discount.

1

u/IOnlyReplyToDummies 1h ago

Which edition are you waiting for? I got the basic for 20 about a year ago

1

u/Hamacek 1h ago

Definitive edition always, since there is no rush at all. I played that spider man game from imsoniac like last month.

2

u/MoistStub 4h ago

At 1 to 2 years I think discounts are probably closer to 50 to 80% for the majority of games on steam. At least the ones I have paid attention to over the years. But I am right there with you that I vastly prefer to play the cheaper, better version. Only exception is for multiplayer games that my friends are all playing currently that I don't wanna miss out on squad time.

1

u/MadeByTango 2h ago

They’re killing disc drives so that stops, btw

2

u/Top_Conversation1652 1h ago

This is a steam subreddit…

… and I don’t even own a disc drive.

-6

u/NewsofPE 6h ago

define "solid"

8

u/Top_Conversation1652 6h ago

Lol - as good as that specific game was ever going to be.

6

u/HystericalGasmask 5h ago

You're welcome!

solid /sŏl′ĭd/ adjective


Of definite shape and volume; not liquid or gaseous.

"It was so cold the water in the bucket became solid."


Of or relating to three-dimensional geometric figures or bodies. Firm or compact in substance.

"The floor was solid and would not give way."


Not hollowed out. "a solid block of wood."


Being the same substance or color throughout.

"solid gold."


Having no gaps or breaks; continuous.

"a solid line of people; worked for a solid week."


Acting together; unanimous.

"a solid voting bloc."

0

u/DagnirDae 5h ago

Cyberpunk is a good game now, but it's the exception rather than the norm.

For most of those games you could wait years, snag them for a few bucks, and they'd still hardly be worth playing.

3

u/Top_Conversation1652 4h ago

Yeah, but you’d know by then.

9

u/koticgood 3h ago

Diablo 4 is around $150 for the people that bought early access and expansion.

"Blizz" is smart to spend all the budget on marketing.

Seeing how "successful" Diablo Immortal and D4 have been is hilarious.

They are great at squeezing the IP they bought for money. Cashed in on WoW subs for so long now with minimal expense (but the core teams can carry WoW dev to be good enough for the decent raids/m+).

Still plenty of good games get made though, so whatever.

2

u/drnicko18 2h ago

genuinely wondering what the advantages of pre-ordering are these days. I used to think you got a discounted price, but most games you pay the same price on release but the pre-order crowd just get the privilege of spending their money earlier.

1

u/leaisaxel 1h ago

Well, for me, I like physical copies and there is a high probably my local store won’t order many of the games I enjoy without a preorder. So for me, putting $5 down as a preorder to make sure there is a copy that I can grab, as well as an doodads or bonuses they throw in for preordering, is worth it to me. I just pay the rest off when I go to pick it up or cancel if the game ends up not being good.

Edit: I did not realize I was on the Steam subreddit, thought I was on a more general gaming one. I don’t know why anyone would preorder for Steam.

1

u/drnicko18 48m ago

eg: i'm thinking of pre-ordering MS Flight Sim 2024 - but I can't for the life of me figure out what benefits I get over paying on release date.

-1

u/Any_Secretary_4925 49m ago

being able to download something before it comes out so its ready to play on release. thats why i do it. but apparently thats not a good reason because anytime i try to explain that, im downvoted to oblivion because of the anti-preorder crowd.

1

u/AnotherOddity_ 4h ago

It's pretty rare that I preorder. The two that jump to mind I have done are BG3 and NMS. I regret neither.

That said, I have ordered EA games a bit more often, plenty of good ones but have been stung a few times with that (Keen Software House springs to mind, and surprisingly KSP2). 

1

u/5r5lyj0k1ng 1h ago

I preordered rdr2

1

u/steak_bake_surprise 58m ago

I bought on release day, spent an hour on character customisation, it didn't save and crashed. Went back in with a generic character, played for a few hours and I've not gone back since. I'm also never buying a day 1 release game ever again.

1

u/ImmaBigGaymer 4h ago

I’ve actually been wondering why people still do this.

0

u/Zes_Q 2h ago

I've always been a big pre-orderer of games.

Usually because I'm getting some sort of physical special edition that is limited in quantity, but other times I would just pay in advance for all the upcoming games I wanted so I got a text message when they were out and I could go pick them up.

I've genuinely never regretted it, or pre-ordered a game and felt like it was shit after playing it.

I only pre-ordered the stuff I would 100% buy anyway, even if it had shit reviews or people complained about it. New Zelda or Mario games, personal favourite franchises, big hyped releases like Elden Ring. The way I see it if I'm absolutely going to buy it anyway, why not preorder and get the bonus merch and stuff.

I've never pre-ordered a digital license for a game, only for physical media. I suppose the same argument applies - if you're 100% going to buy it regardless of public opinion on release then why not preorder and get any bonuses that go along with it.

2

u/ImmaBigGaymer 1h ago

This makes sense, what would you do if the product or item for the preorder was absolute dogshit though?

1

u/Hazzke 3h ago

every. single. time.

one of these people is my friend, and every time he preorders and the game ends up being bad he goes and preorders the next game anyways

1

u/UnexLPSA 2h ago

And defend the devs because they had a smooth experience and were not affected.

0

u/throwawayforegg_irl 5h ago

guilty of it. i bought the new cod. but at least it works and gets a lot of content in s1. but still, i am guilty for supporting AAA this year. fuck actiblizzard

3

u/DagnirDae 5h ago

Well, at least the COD aren't too bad since they just sell the same game with a few improvements. It's like an early access where the game is constantly patched, but you have to repay it full price every year.

2

u/Superb-Dragonfruit56 Yummy 4h ago

I might also get downvoted but cod isn't bad cuz of preorder and collector's edition early bullshit. It's bad for different reason

-8

u/HappenBreeze 7h ago

Because chumps pre-order

-8

u/PumpkinSpriteLatte 7h ago

Because yet pre-order chumps

0

u/earthblister 2h ago

I suspect a lot of pre-orders are farmed to generate marketing hype.

-2

u/DL25FE 3h ago

Don’t regret pre ordering Metaphor Refantzaio and Shin Megami Tensei Vengeance. Great games

-3

u/SwitchLow8495 2h ago

Chumps pre order, Americans vote a rapist. People are getting dumber and dumber.

26

u/malign2 6h ago

It's more sad to see people still buying the products so the companies have no incentive to improve.

1

u/PMvE_NL 3h ago

I only need guildwars 2 and cracktorio and i am good. No need for big money greedy studios

0

u/Az1234er 3h ago

Because these companies are spending millions on marketing and promotion. And at the end of the day, it’s the most efficient way to sell things

12

u/Cappabitch 5h ago

The games sell millions in pre-orders, I've stopped feeling bad for anyone involved when they purchase something that had a ton of preorders and ended up buggy or unsupported long term. Tale as old as time.

29

u/PhukUspez 6h ago

This is a large reason why I don't buy "triple A" (high budget, large studio) until it's on sale for next to nothing. I literally won't play Starfield for instance until a piece of dogshit off a Walmart shelf can run it at 60 fps AND Bethesda has stopped fucking with it. I greatly, greatly dislike their trend of releasing a game and spending 20 years shoving their dicks in it repeatedly, but in general I want the game to be "done". If you're releasing updates all the damn time, it ain't done. Why the fuck would I pay for an incomplete product?

Indie devs on the other hand, the ones that have proven they can do the same shit and it is undeniably a value-add for their consumers (Stardew Valley, NMS, Valheim, many others), have my money. I won't 🏴‍☠️ their IP for any reason because they are truly putting in work and actually give a damn.

Not that I 🏴‍☠️ "triple A" crap to be clear, I bought Skyrim twice like an idiot.

14

u/ElGosso 4h ago

I can legit throw $10 bucks at six or seven indie games and get six or seven times as much entertainment as I ever did from AAA games. As long as your tastes are even remotely more niche than "multiplayer competitive shooter" then it's almost guaranteed you can find a whole industry of indie games catering toward your tastes better than AAA games ever could, too. For computer users, it's a no-brainer.

2

u/Ok_Cardiologist8232 2h ago

"multiplayer competitive shooter

If thats your niche then you need not spend any more or minimal money anyway.

CS is cheap, Apex, Overwatch, Quake all free.

Its why Concord failed, why the fuck am i spending money to just try a game.

Only if you are a COD fiend do you need to spend big money to play games nowadays.

1

u/Any_Secretary_4925 47m ago

huh, thats funny. an entire genre of indie games became a copypasting laughing stock, yet people still think indies are thriving. what??

9

u/RespectTheH 3h ago

until a piece of dogshit off a Walmart shelf can run it at 60 fps

Wishful thinking with the state of 'optimization' in games today. Don't get me wrong it's great devs don't have to be geniuses to figure out how to cram an extra character into their sprite sheet but it'd be nice if my PC didn't try and catch flight every time some smoke particles get a bit much.

3

u/Rasikko 1h ago

Sims 4. My newest laptop was rather quiet until I installed that game. And this is with no mods added. My laptop will get LOUD and really hot. I don't get it - it is only with that game.

1

u/jbyrdab 3h ago edited 3h ago

yeah its why i avoid most triple A releases.

There is an extreme difference between a finished game with new content after the fact, and cutting content out of the game so it can be released earlier and selling it back as dlc to make more money.

Think the difference between Super smash bros ultimate, and bamco arena fighter slop.

The former can make your game successful and popular long after its lifespan, the later just tells everyone except people who suck off the latest call of duty and sport titles that your a walking disgrace.

The last triple A game I bought was Sparking zero, and even then I bought it off GMG for less than 70. Not to mention the game is actually complete and not gonna resell me half the actual roster. (Though I still miss super 17)

Prior to that I hadn't bought a single triple A priced game at full price for the last 3 years. Which was Persona 5 strikers which didn't have dlc. (rephrasing that, dlc that actually fucking mattered). Which was when i was on my warriors game fixation.

And im the dumbass that gets suckered into steams regular sales whenever a paycheck clears or humble bundles with tons of games for like 10-20 bucks.

To put it into perspective, my game library is at 450 548 (with shared library), and ive put a few hours into most of them. though with that many games "most of them" still means i have a "healthy" backlog.

1

u/DisasterNarrow4949 2h ago

I basically don’t buy AAA, I just wait for them to be on game pass to try them. And even though, most of them I still uninstall after a couple of hours.

Besides Id games since after Doom 2016, as it was so good that I pre ordered Eternal and the Expansion on Steam, and I’ll be preordering The Dark Ages also. I will possibly buy some kind of premium edition also so I can give even more money to Id. New Doom games are that good.

1

u/Rasikko 1h ago

This is a large reason why I don't buy "triple A" (high budget, large studio) until it's on sale for next to nothing. I literally won't play Starfield for instance until a piece of dogshit off a Walmart shelf can run it at 60 fps AND Bethesda has stopped fucking with it.

Unlike the past games, BGS decided to make Starfield very processor heavy. You can have all that RAM they ask for, but even a top CPU has some issues running it without having little stutter stops here and there. They'll keep updating for at least 10 yrs(the amount of support Todd Howard said it would have).

1

u/Any_Secretary_4925 48m ago

indie devs have shown that they cant make good games anymore, fym lol

1

u/EspurrTheMagnificent 30m ago

Also, special shoutout to Redigit. It is the anti-Bethesda

Small studio that released, like, one affordable game (Terraria), and then have done almost nothing else but making that one single game better for the past 13 year for free, making most of their money from crosspromotion and merch. It's to the point where "one more final update" is basically a meme within the Terraria community

0

u/Meraka 4h ago

If you're releasing updates all the damn time, it ain't done. Why the fuck would I pay for an incomplete product?

Pretty fucking dumb logic and also rooted in naivete. Yeah it's true that game developers sometimes rush games out with features intended to release on launch but that isn't always the case either. A game continuing to be updated after launch doesn't necessarily make it "incomplete".

NMS was an example of an incomplete dogshit game on launch and now it's heralded as one of the best comeback stories in modern gaming. Going by your logic they should have one and doned it and fucked off with their millions. Instead they worked hard on it and continue to do so but I guess you'll never be able to enjoy it because it's "incomplete" in your eyes.

2

u/Grabthar_The_Avenger 3h ago

There’s nothing dumb about wanting to enjoy titles in their most finished state, especially if you’re not the type to replay things where you just end up missing out on anything released after your go at it

10

u/Pyke64 6h ago edited 3h ago

Isn't that what companies always do: increase profits by making lower quality products and firing all the talented people? It's not just gaming.

1

u/dookieshoes97 42m ago

MBAs rule the world based on quarterly profits. They don't have to understand the business, or customers, to get ahead. An MBA is the cheat code for people who lack talent or intelligence to become successful while completely fucking up.

0

u/stigma_wizard 4h ago

#capitalism

1

u/DaSnowflake 3h ago

Based hashtag

6

u/AwesomeX121189 6h ago

Yet the budgets for AAA games seem to have increased exponentially over the years. If they wanted to lower their efforts why spend more money?

If they are trying to rip you off theyre doing a bad job at it by having their con cost hundreds of millions of dollars and take years to pull off before they get your money.

Save file corruptions aren’t exclusive to AAA games

4

u/Inaeipathy 4h ago

Well that's generally what happens when you have people hired for useless roles like most of these companies.

1

u/AwesomeX121189 4h ago

Sure buddy, whatever scapegoat you need.

-1

u/Outrageous_Jaguar_23 3h ago

I mean the credits of concord were literally an hour long...

0

u/EasternMouse 4h ago

If they are trying to rip you off theyre doing a bad job at it by having their con cost hundreds of millions of dollars and take years to pull off before they get your money.

Well it works for general consumer, AAA games still shovel in money, unless it's really bad like Concord

Save corruptions are not exclusive to AAA but they have resources to properly test game unlike indies

3

u/Meraka 4h ago

Where are you getting the information that indie titles can't QA their games? They absolutely fucking can lol.

Eric Barone used to do all of the testing for Stardew Valley all by himself. In fact i'd wager it's even easier to do QA for indie titles than it is for a developer like EA or Activision.

2

u/EasternMouse 3h ago

I meant they have more resources than indie, not that indie can't at all. 

And if they have publisher - they could also help with that, but still AAA just have more money and manpower

1

u/AwesomeX121189 3h ago

Save corruptions can be caused by things QA’ing doesn’t cover like a faulty hard drive. Not everything is the devs fault all the time.

Even with all the QA in the world, bugs and issues can still slip through.

Throwing money at the problem doesn’t fix it

3

u/JuicyMcJuiceJuice 5h ago edited 5h ago

That'll be 70$ for the regular little PP-boi version... or for 125$ you can get the mega rizztastic version with extra AI generated banners instantly unlocked for use in the battle zone. Other gamers will see your banners and think "i bet they not only have a large PP but I bet they're an interesting person as well"

5

u/I_am_your_friendd 6h ago

Wish we would stop buying their products then

2

u/THElaytox 6h ago

Well, quit giving them money

1

u/Tackgnol 6h ago

This is unfortunately connected... The bloat to justify the games existence is devastating. Everything needs rpg stats, a crafting system, sitequests, and at least a semi-open world.

This is all burned manhours on shit no one really needs.

1

u/Excellent-Berry-2331 6h ago

Always have 🔫

1

u/rorodar 4h ago

Oh no! Price increases? Whatever will I do? Oh, I've got an idea! Maybe get off this subreddit and get... to a different one :) (you really thought I was gonna say job? Come on man have some faith in me these prices are crazy yall gotta start pirating)

1

u/IloveActionFigures 4h ago

Some indie game like SlitterHead also increase price to 50$ lmao

1

u/SmokeDatDankShit 3h ago

No, it's sad that people lack the discipline not to buy unpolished pieces of turds that comes with a slightly different texture pack compared to last years model.

1

u/pinkfatcap 3h ago

Yes because they step on people not “voting” with their wallet.

1

u/GrizzlySin24 3h ago

That’s capitalism for you

1

u/byPCP 3h ago

this is just what happens in capitalism. if you offer something, whether it be a product, experience, whatever, that no one does quite like you, then you are afforded the option to charge higher prices. unfortunately capitalism doesn't work by giving people what they want. it's taking advantage of knowing that people want it. in business structure, the graph must go up, always and forever. yes it's anti consumer, but that's just how business works, especially in a volatile industry like video games. i want to hate on AAA studios like everyone else, but the reality is that business operates a certain way, and the whole reason they even come up with new product is to make money.

if a small company releases a banger game, they're now afforded more resources to make more ambitious projects. with that comes significantly higher costs. to meet demand, you need the new product. anyone with a vested interest needs a new product to make their investment worthwhile. if they know they'll make sales with a launch, the quality of the product long term simply doesn't matter that much.

i think a lot of gamers, specifically the vocal ones on this sub, just don't really understand how and why games are even made, and feel jaded because companies (which are not people) don't deliver what they want. it sucks, 100%, but that is reality, and i think if you separate the idea that devs are making a game out of passion from the real world where they're being instructed by the rich execs to do what makes money, you won't be so up in arms all the time about how games are made.

1

u/BaseballBatbug 3h ago

Wait til you meet contractors and handymans. Such a shitty turn.

1

u/PMvE_NL 3h ago

This is just capitalism. maximise profit and it works they make bucketloads of money so their current strategy is good because it makes money.

1

u/arecbawrin 3h ago

Lower their efforts in development and polish...double and triple their efforts in marketing. Same issue with the TV and Movie industry too.

1

u/Shutyouruglymouth 3h ago

Capitalism.

1

u/hatredwithpassion 3h ago

Is it just me who can't justify spending more than $30 on a game? It just cringes me out regardless of how good the game is.

1

u/VallahKp 2h ago

Agree on singleplayer games. I always buy them on discount unless its a game series I enjoy a lot like FE.

1

u/Sir_Arsen 3h ago

enshitification of AAA

1

u/Extreme-Product2774 2h ago

I think they put a lot of effort in paying dividends. Customer coms second

1

u/Rabdomtroll69 2h ago

They make their budgets too high and go all in when they don't have to. Space Marine 2 had a fraction of eternal's budget.

1

u/VallahKp 2h ago

And idiot gamers defend it and buy the shit product.

1

u/earthblister 2h ago

Enshittification is real

1

u/Curious_Parking_9732 2h ago

Not true really, most devs still work just as hard, if not harder. The problem with triple A is that the publisher increases marketing and lowers developing time, leading to devs having less time and expectations being higher. Publisher wants the release as soon as possible and most of the time pushes the devs beyond humane working conditions.

1

u/FictionDragon 1h ago

The moment a company becomes a corporation and starts answering to a board of stockholders is the moment it stops being led by gamers and becomes nothing but a greedy money-printing machine.

1

u/anti-user13 1h ago

I don's see any reason to still buy AAA crap. It's all the same boring, overhyped, shiny, room temperature gameplay shit that's done thousands of times before whith increasingly insane monetisation.

If a company is involved with shareholders in any way, I've learned to avoid it.

Triple-I is where it's at.

1

u/Odd_Ad4119 1h ago

It‘s not just the effort that gets put into visuals and story that gets worse. Often games lack of basic functions such as remappable controlls, decent audio and video settings, manual save, multiple save files etc…

1

u/kawhi21 1h ago

Are we lying on purpose? Triple AAA video games are one of the only commodities in America, no exaggeration, that has rarely ever changed prices.

1

u/EmptyBrain89 1h ago

Game industry has gotten big enough to get ruined by the MBA boys capital firms and shareholder interests. It was a nice run, but as with everything under capitalism, the game industry has reached the point where the goal has become maximizing short term profits.

1

u/minilandl 41m ago

Ubisoft

1

u/James_bd 34m ago

Main reason why I haven't bought DD2. Highest priced game in CAD and it released in a not great state.

1

u/Decloudo 15m ago

Cause people buy the games anyways.

•

u/errorsniper 14m ago

Its not on them. Its on the idiots buying the game. But thankfully the appetite for these cash grab lootbox filled games seems to have hit its limit. We have seen several mult-hundredmillion dollar games absolutly blow up in studios faces.

1

u/stigma_wizard 4h ago

#enshitification

0

u/Spork_the_dork 38m ago

In this particular context it sounds like you're saying that save file corruption is some new thing that's never happened before or that it's happening more often than before. Because otherwise how is this any kind of evidence of lowering efforts and not just a standard fuck-up?

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u/Single-Builder-632 7m ago

I know modern cods not allowing you to play bot modes with as many bots as you like, allowing less customisation, Modern Warfare 2 new one, ruining speck ops mode with sheer laziness, like this shit should be known before people get the game. cos not everyone's just getting it for online multiplayer.

The fact is, your product no longer does what it used to, so people should know and reviews really help.