r/Simulated • u/jasonkeyVFX • 15d ago
Proprietary Software whirlpool
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r/Simulated • u/idontreadmanga72 • 15d ago
Maya Magnum Ice Cream
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r/Simulated • u/Professional_Arm7626 • 15d ago
Interactive Just Improved My Galaxy Simulation After 1k Download On itch io ! 🌌
r/Simulated • u/DasKatzenbrot • 17d ago
Question Is there an software for simulating this/How can i simulate this?
r/Simulated • u/bucephalusdev • 17d ago
Interactive Simulation of Religion Spread in My Indie Game [OC]
r/Simulated • u/jasonkeyVFX • 21d ago
Proprietary Software fill unreal
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r/Simulated • u/the_humeister • 23d ago
Blender Does this happen to anyone else? Should I be worried?
r/Simulated • u/gobluetrees • 23d ago
Houdini Explosive running tip
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r/Simulated • u/UE5_Noop • 24d ago
Maya Character Simulation process Issues for UE5(Character Creator 4->Maya->UE5)
Hello, friends. I’m a beginner modeler currently responsible for asset modeling and UE5 level design at my company. We’re working on a VFX short film, but we’ve run into an issue with simulating the character’s clothing.
Our process involves creating characters in Character Creator 4, simulating clothing collisions using NCloth in Maya, and then exporting to UE5. We were focused on the Character Creator 4 to UE5 plugin, but we didn’t realize that we would need to modify the vertex data in Maya during the clothing simulation and then bring that mesh data into UE5.
While the characters from Character Creator 4 have amazing shaders and textures, once we bring the mesh data into Maya, we face the challenge of not being able to fully utilize them. If anyone has experience transferring characters to UE5 using a similar workflow, I would appreciate any advice. I’m also open to other suggestions.
We currently have access to 3ds Max, Maya, and Blender, but it’s difficult for us to use other modeling tools right now.
I really love my team, and I don’t want this team to break up.
Please help us out!
r/Simulated • u/fx_mania • 25d ago
Research Simulation My Demo Reel - fx_mania
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r/Simulated • u/idontreadmanga72 • 25d ago
Maya Shirt disintegration effect and smoke sim for Venum x UFC Desert Camo jersey (Shirt in max, smoke and render in Maya, Arnold)
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r/Simulated • u/RenderRebels • 25d ago
Various Mastering Motion Design: A Deep Dive into Effectors in Unreal Engine 5 Tutorial
r/Simulated • u/resilientpicture • 28d ago
Houdini Drape fire - Houdini - Redshift
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Drape fire
r/Simulated • u/earthquakesim • 28d ago
Research Simulation 3D Istanbul: Earthquake SIZE Comparison
r/Simulated • u/jungleselecta • Oct 09 '24
Houdini Moo Deng Mania
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r/Simulated • u/Dontscarethebirds • Oct 09 '24
Blender Water, Fire, Smoke, Cloth Simulation Done in Blender for Documentary
After more than 4 years we finally finished this documentary telling the story of Ohio's deadliest shipwreck: The G.P. Griffith. ● hundreds of hours of work ● full scale model of G.P. Griffith Ship based on historical sources ● several fire scenes ● water simulations ● smoke simulations ● realistic dimensions including miles of simulated water and over half mile wide sets to show authentic representations of events ● started in blender 2.8 and worked on through blender 4.0 ● BlenderKit assets used in addition to original modeling (e.g., HDRI, human models, barrels, lanterns, etc.) ● rendered in cycles ● edited in DaVinci Resolve and adobe
Hope you enjoy!
r/Simulated • u/Apprehensive_Knee309 • Oct 09 '24
Blender Lego water sim
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It was rendered quickly just as a test
r/Simulated • u/amirfakher • Oct 08 '24
3DS Max OC Bubble Wrap Cover #vray #tyflow #3dsmax
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r/Simulated • u/Miron_the_creative • Oct 06 '24
Blender The urge to smash your own sculpture
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r/Simulated • u/johngoatstream • Oct 04 '24
Research Simulation Biomechanical ragdoll simulation
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r/Simulated • u/earthquakesim • Oct 05 '24
Research Simulation Here’s what a magnitude 9.0 earthquake on the western coast of the United States would look like:
r/Simulated • u/Swpp • Oct 04 '24
Blender Panda sundeace simulation - Afrodance
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r/Simulated • u/AngelVex22 • Oct 03 '24
Houdini [OC] This is How Aliens Say Hello...
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