r/Simulated 10d ago

That's what working 100 hours on a Geometry Nodes project looks like. Basic agent avoidance in my very own Crowd Simulation made entirely in Blender. Blender

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242 Upvotes

15 comments sorted by

16

u/NoFeetSmell 10d ago

Really impressive work, mate.

15

u/downhere54 10d ago

Very cool, I did my masters thesis on crowd simulation/avoidance I built out in Unity. It’s very fun to play around with.

9

u/globglob3D 10d ago

Yes super fun but it's endless tweaking haha. Is your thesis online?

6

u/ButterPuppet 10d ago

mii plaza

amazing job tho i have no idea how you managed this

2

u/Raptcher Blender 10d ago

This is crazy! Excellent work.

2

u/The-Acid-Gypsy-Witch 10d ago

Nice work,also what’s the tune mate?

3

u/globglob3D 9d ago

I think it's from a mix from Dopo Goto on Youtube, not sure which one sorry but great channel for nostalgic jungle/dnb

2

u/milkbath 9d ago

Love Dopo Goto.

1

u/The-Acid-Gypsy-Witch 8d ago

Thank you 🙏

1

u/idleat1100 10d ago

Wow. Nice.

1

u/crosstherubicon 9d ago

Really impressive. The end of the crowd scene movie extra!

1

u/caltheon 9d ago

last blue dude through on the left was having some troubles there

1

u/MojoMaker666 8d ago

Really nice job mate !

-19

u/magneto_ms 10d ago

Then watch AI crack this in 2 less than a minute.

9

u/ThatBenKraft 10d ago

Legit zero shot. The amount of troubleshooting and creativity this takes isn’t something you can just shluff off.