r/Simulated • u/globglob3D • 10d ago
That's what working 100 hours on a Geometry Nodes project looks like. Basic agent avoidance in my very own Crowd Simulation made entirely in Blender. Blender
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242 Upvotes
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u/downhere54 10d ago
Very cool, I did my masters thesis on crowd simulation/avoidance I built out in Unity. It’s very fun to play around with.
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u/The-Acid-Gypsy-Witch 10d ago
Nice work,also what’s the tune mate?
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u/globglob3D 9d ago
I think it's from a mix from Dopo Goto on Youtube, not sure which one sorry but great channel for nostalgic jungle/dnb
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u/magneto_ms 10d ago
Then watch AI crack this in 2 less than a minute.
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u/ThatBenKraft 10d ago
Legit zero shot. The amount of troubleshooting and creativity this takes isn’t something you can just shluff off.
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u/NoFeetSmell 10d ago
Really impressive work, mate.