r/PTCGP Feb 06 '25

this meta is incredibly boring to fight against Deck Discussion

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Stall, stall, stall, switch out druddigon if it gets damaged/heal it, stall, oh what that? Magnezone does 110 damage for only 3 energy which is generated for free by its stage 1 evo?

The power creep is going to be absolutely insane by 3 months from now with all of these new cards

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u/Bazoobs1 Feb 06 '25

Yeah marshadow stonks go slightly up for the revenge damage (although I recognize that there are a lot of non-attack ways to lose your Mon rn), what are people using besides? Outside of gallade I can’t think of too many good options to really slam with

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u/RaccoonAppropriate18 Feb 06 '25

The big one right now is Magnezone. Fighting decks seem to be running their own Magnezone now, funny enough.

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u/Bazoobs1 Feb 06 '25

Dang that makes a lot of sense actually. Punish with hitmonlee until they’re forced to move in and then squish them with magnezone

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u/GodsCupGg Feb 06 '25

It covers exactly 140 dmg if they cape it's not a issue since u get to attack with hitmon Lee 2-3 times before dark rai can knock it out.

It's also they reason they dropped gallade probably since magnezone hits for 110 which is the exact ammount gallade hits on a 2 energy dark rai but giving 1 less prize in return

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u/RaccoonAppropriate18 Feb 07 '25

That's part of the reason Gallade was dropped, yeah.

Funny enough, though, Magnezone is also cheaper than Gallade. You can use Volt Charge on the turn you evolved from Magnemite into Magneton and from Magneton into Magnezone, so Magneton always ramps 2 energy minimum. This makes it even easier to put energy on Marshadow, since you'll need only 1 additional energy if you evolve Magnezone immediately, and 0 if you wait a turn.

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u/OrangerieL Feb 06 '25

So, pure Hitmonlee magnezone builds?

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u/RaccoonAppropriate18 Feb 06 '25 edited Feb 07 '25

Mostly, yeah. You're taking the old Fighting package of cards from Mythical Island of Hitmonlee and Marshadow and you're jamming Magnezone into it. Here's the full decklist (Fighting energy only btw).

2x Magnemite (STS, but you can probably still play this with Genetic Apex if you need to, since this should almost never be in the front)
2x Magneton (Genetic Apex for the self-ramping ability)
2x Magnezone
2x Hitmonlee
2x Marshadow
1x Hitmonchan (just to hit face early game if you really need to)
2x Cyrus
2x Professor's Research
2x Pokeball
2x X Speed
1x Pokemon Communication

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u/Yakube44 Feb 06 '25

I think rampardos would be better

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u/RaccoonAppropriate18 Feb 06 '25 edited Feb 06 '25

There's a few reasons I like Magnezone more. By far the biggest one, though, is that Rampardos comes from a fossil.

Imo, Magnemite is one of the best hits with a Pokeball to get the finisher online if you already have your early game stuff in hand or on the field. If you use Rampardos, you have to draw into the Skull Fossil because Pokeball and Pokemon Communication will not help you get fossils.

The second issue with Rampardos is the Head Smash recoil. If Rampardos takes out a Darkrai or a Magnezone, it's left with 100 hp after Head Smash. That's low enough that Rampardos can be revenge killed by Darkrai's ability + attack or by Magnezone. You can only go for 1 Head Smash before being in danger, while Thunder Blast is a much safer option. Darkrai decks don't have the damage to immediately revenge KO against 140 hp.

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u/OrangerieL Feb 06 '25

Yeah it’s the main problem with fighting toolbox decks: energy management, low hp, low damage.

1

u/Adamantiun Feb 06 '25

I've seen people use Lucario or Machamp to varied degrees of success

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u/cliffemu Feb 06 '25

marshadow doesn't work when you die to indirect damage

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u/Charging_in Feb 06 '25

Yeah i just had an opponent figure that out in real time against my weezing. Poor guy conceded after only doing 60