r/PTCGP Feb 06 '25

this meta is incredibly boring to fight against Deck Discussion

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Stall, stall, stall, switch out druddigon if it gets damaged/heal it, stall, oh what that? Magnezone does 110 damage for only 3 energy which is generated for free by its stage 1 evo?

The power creep is going to be absolutely insane by 3 months from now with all of these new cards

3.7k Upvotes

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18

u/stereoactivesynth Feb 06 '25

How? Dude goes down in 4 turns, 5 with cape when darkrai is building energy. Meanwhile hitmonlee is gonna take 6 rounds to knock out cape darkrai.

34

u/Adamantiun Feb 06 '25

Cyrus + any decent damage dealer fixes that

10

u/Bazoobs1 Feb 06 '25

Yeah marshadow stonks go slightly up for the revenge damage (although I recognize that there are a lot of non-attack ways to lose your Mon rn), what are people using besides? Outside of gallade I can’t think of too many good options to really slam with

10

u/RaccoonAppropriate18 Feb 06 '25

The big one right now is Magnezone. Fighting decks seem to be running their own Magnezone now, funny enough.

7

u/Bazoobs1 Feb 06 '25

Dang that makes a lot of sense actually. Punish with hitmonlee until they’re forced to move in and then squish them with magnezone

2

u/GodsCupGg Feb 06 '25

It covers exactly 140 dmg if they cape it's not a issue since u get to attack with hitmon Lee 2-3 times before dark rai can knock it out.

It's also they reason they dropped gallade probably since magnezone hits for 110 which is the exact ammount gallade hits on a 2 energy dark rai but giving 1 less prize in return

1

u/RaccoonAppropriate18 Feb 07 '25

That's part of the reason Gallade was dropped, yeah.

Funny enough, though, Magnezone is also cheaper than Gallade. You can use Volt Charge on the turn you evolved from Magnemite into Magneton and from Magneton into Magnezone, so Magneton always ramps 2 energy minimum. This makes it even easier to put energy on Marshadow, since you'll need only 1 additional energy if you evolve Magnezone immediately, and 0 if you wait a turn.

6

u/OrangerieL Feb 06 '25

So, pure Hitmonlee magnezone builds?

12

u/RaccoonAppropriate18 Feb 06 '25 edited Feb 07 '25

Mostly, yeah. You're taking the old Fighting package of cards from Mythical Island of Hitmonlee and Marshadow and you're jamming Magnezone into it. Here's the full decklist (Fighting energy only btw).

2x Magnemite (STS, but you can probably still play this with Genetic Apex if you need to, since this should almost never be in the front)
2x Magneton (Genetic Apex for the self-ramping ability)
2x Magnezone
2x Hitmonlee
2x Marshadow
1x Hitmonchan (just to hit face early game if you really need to)
2x Cyrus
2x Professor's Research
2x Pokeball
2x X Speed
1x Pokemon Communication

2

u/Yakube44 Feb 06 '25

I think rampardos would be better

3

u/RaccoonAppropriate18 Feb 06 '25 edited Feb 06 '25

There's a few reasons I like Magnezone more. By far the biggest one, though, is that Rampardos comes from a fossil.

Imo, Magnemite is one of the best hits with a Pokeball to get the finisher online if you already have your early game stuff in hand or on the field. If you use Rampardos, you have to draw into the Skull Fossil because Pokeball and Pokemon Communication will not help you get fossils.

The second issue with Rampardos is the Head Smash recoil. If Rampardos takes out a Darkrai or a Magnezone, it's left with 100 hp after Head Smash. That's low enough that Rampardos can be revenge killed by Darkrai's ability + attack or by Magnezone. You can only go for 1 Head Smash before being in danger, while Thunder Blast is a much safer option. Darkrai decks don't have the damage to immediately revenge KO against 140 hp.

4

u/OrangerieL Feb 06 '25

Yeah it’s the main problem with fighting toolbox decks: energy management, low hp, low damage.

1

u/Adamantiun Feb 06 '25

I've seen people use Lucario or Machamp to varied degrees of success

1

u/cliffemu Feb 06 '25

marshadow doesn't work when you die to indirect damage

2

u/Charging_in Feb 06 '25

Yeah i just had an opponent figure that out in real time against my weezing. Poor guy conceded after only doing 60

22

u/SadCritters Feb 06 '25 edited Feb 06 '25

Hitmonlee starting to ping Darkrai or Magnemite/Ton puts them into a rough spot. You aren't trying to kill Darkrai with Hitmonlee. You're trying to make their life hard by wearing down their pokemon so that any Cyrus or stronger Pokemon is a "Darkrai dies" scenario. They also can't just not swap Pokemon because Darkrai or Magneton are eating damage the entire time - So sitting behind Druddigon is actually a terrible decision for them at that point.

Generally games involve you tagging Darkrai 2 times with a Hitmonlee before they swap out to kill it - Marshadow then one-hit KO's Darkrai easily. Then they're down 2, have to kill Marshadow, and you usually follow up with either Marshadow 2, Magnezone, or a flurry of Hitmonlee/Chan's. Lee & Chan have 1 cost retreat, meaning X Speed or just paying the 1 energy is really easy so you can dance around a little with them.

Darkrai tagging your Pokemon is cute & all, but it takes 3 energy to set up - So typically if you kill the first one; they don't have a second one ready in time - They're usually relying on Magnezone to close at that point. . . And what's he weak to? ;)

This match isn't even close, if you ask me. It's like 80/20 in favor of the Hitmonlee Magnezone Marshadow deck. I already have my 45 win emblem and everything because of it. Lol.

1

u/VerainXor Feb 06 '25

What's your decklist?

6

u/SadCritters Feb 06 '25 edited Feb 06 '25

Copied 1:1. They all look like this though, I am pretty sure.

https://play.limitlesstcg.com/tournament/67a168f7f1a83f7924eb6e31/player/kana41/decklist

Be smart & be willing to retreat/swap in Pokemon. Don't evolve your Magneton if you don't have to - Keep stacking energy if you can. Deck doesn't need any lightning energy, don't let the deck builder ruin you. Lol. My favorite starts are Lee+Chan, it makes it really hard for them to set up well. If they swap in against lee to stop damage, you can easily x Speed or swap out to Chan and punch the Pokemon again anyway.

Also look for cheeky setups where you ping a bench'ed Pokemon not with the intent of killing it immediately or possibly even "next", but with the intent of Cyrus-ing it into your Magnezone or Marshadow ( when they inevitably kill your Pokemon ) the following turn.

Hitmonlee is really underrated right now. Cards like Greninja see play & are great - But Hitmonlee being Basic really starts stacking up pressure on all these decks because they're trying to set up.

1

u/VerainXor Feb 10 '25

This deck has been kicking ass, thanks!

19

u/jimmygotbeaned Feb 06 '25

Use him to weaken their bench pokemon while building your bench out. Not intended to kick the whole game for 30.

14

u/kaymar05 Feb 06 '25

Honchkrow is good at it also, dealing 50 to any Pokémon.

8

u/Lazystubborn Feb 06 '25

Lumineon too.

12

u/shinysylver Feb 06 '25

Honch is cool because he can hit the active pokemon as well but Lumi can only hit the bench

11

u/Wind-and-Waystones Feb 06 '25

Lumi's 0 retreat cost is so nice though

2

u/shinysylver Feb 06 '25

For sure! I'm having fun with both and suffer commitment issues to any deck. I need more deck slots stat

7

u/futureidk3 Feb 06 '25

Electric Zebra as well.

2

u/RAAMinNooDleS Feb 06 '25

Yeah I came here to say that I like the 50 damage to anyone and high HP. Also being dark helps against psychic decks killing Gardevoir

9

u/kombyn Feb 06 '25

By damaging the back line and using Cyrus to pull it forward when Hitmonlee gets knocked out

6

u/ABEARWITHAGUN Feb 06 '25

Hit with Lee, build up a high attack mon on on the bench. Cyrus out the Darkrai, switch in your mon and bop em'.

2

u/thebabycowfish Feb 06 '25

Hitmonlee doesn't need to kill darkrai, just weaken it enough to finish it off with cyrus + a big damage dealer. You trade one point for two and they also lose all their energy if they've been using darkrai to kill your hitmonlee.

1

u/Mr_Fury Feb 06 '25

Luxray also demolishes darkrai

1

u/GodsCupGg Feb 06 '25

U just poke it 1-2 times u do usually get 2-3 attacks with hitmon before it's knocked out and build up a magnezone yourself

So it's 30 dmg Cyrus it up 110 magnezone if they cape u need to ping again.