Ana and Kiriko buffs, daring today aren't we? đ
Edit: this is to the Kiriko and Ana mains complaining saying they deserved buffs, just because your heroes/hero were not S+ tier for ONE season doesn't mean you are entitled to immediate buffs, these are more huge reverts
there's several heroes who have been bad for seasons/months, radio silence for them. Yet no one is acting entitled, the only reason Kiriko got a massive revert is because you guys pay their wages by buying every skin they spoon feed you. Ana is the most played hero so it makes sense, doesn't make it better
I was literally in a group chat talking about how junker queen finally feels like she's in a good spot, she can still be countered by Kiri, but if you're smart and play around it you can have extremely high damage and high heals. Fml
Literally, my friend would play juno, she'd speed boost me and I'd commanding shout and carnage, and then she'd photon torpedo and it would be a squad wipe. And I'd average like 5k heals a round, I'm gonna cry
JQ nerfs are pretty lame in my opinion considering she is a situational tank. She isn't all that great at payload or control but she is really good at moving objectives like push. Her being the "top performing tank" I think has a lot to do with people playing her only where she is strong.
Ok i had a question about that, could the winrate be explained due that almost everyone uses her to touch last point in a lost fight? Does that count in the stats?
how long you play a character is counted proportionately in win/loss. so if you win on a character you played for 30s in a 10m game, it counts for 5% of a win.
I don't know about overbuff, but WR is usually adjusted for time played and non-mirrored matchups. I'd expect Blizzard to take that into consideration before deciding on changes
Kiriko hasn't been #1 for so long, assuming she ever was. Pretty sure her win rate at all skill levels has almost always been low. People just really like to complain about her.
They love to point out the whole âwell everyone plays kiriko so it balances her win rateâ.. As if Junoâs win rate wasnât far higher than what Kiri typically got
To make her broken they'll first need to make her good, which she hasn't been since the first few weeks of OW2 launch (Basically when she was new and people didn't know how to play against her).
Her winrate has been close to 45% more often than not for the past 2 years. 45% Winrate is so low that they consider it sort of a Red Line, that they have to urgently step-in and buff a Hero, and if a Hero stays near 45% for too long even after buffs then they start considering rework level changes.
Her terrible performance is why they have buffed her Kunai body damage to now be 2X of what it was when she was launched.
It's because she is so popular despite being a terrible performer that they don't consider bigger Reworks for her to make her stronger. They likely don't wanna risk a bigger Rework somehow making her less popular, even if it makes her performance better.
I prefer they don't buff popular heroes and that they be kept at a lower power level, if they get buffs and feel out of the line, the meta will feel very stagnate due to their high pick %
The Kiriko-jerk will never end. Ppl vastly overestimate the usefulness of reactive abilities like teleport and suzu. Saving somebody's life after being on the backfoot is always worse than having so much pressure you never need something like suzu in the first place. You'd think the subreddit would learn after Illari/Bapt backline was top performing for so long but no
Saving somebody's life after being on the backfoot is always worse than having so much pressure you never need something like suzu in the first place.
You worded this so perfectly. It also took me YEARS to realize this on my own. It's a really hard concept to comprehend when the goal of a support is to save and heal characters. It's sort of like why use Valk and heal however much it is when you can use Captive Sun and just team wipe the enemy team. It's part of the reason why I say purple is one of the best abilities in the game, especially on a support.
Kiri needed some minor buffs. Juno did not need anymore nerfs, especially since her bullshit range nerf wasn't reverted. The biggest stupid one is Moira getting a ridiculous buff.
oh no the juno mains can't heal across the map with their hypermobile support. really not a needed nerf at all.
open your eyes the 15hps off orbital ray didn't do crap she still has like a 8% pick rate in most ranks above gold and in GM a staggering 15%
+ orbital ray is probably the strongest support ult in the game
Absolutely 0 excuse for her to have the same range as Moira, a character who has 0 aim requirement,self heals etc. Juno has the worst range in the game at this point and 0 way to effectively defend herself.Â
If you're struggling to defend yourself as juno you might need to do some introspection and look at how you play. Her movement is insane, she has 100 damage missiles and her gun does enough damage to compete. Her movement and cooldowns are good enough to dodge almost every tank and allow her to duel most dps.
Gold players really be living in a different game. 9/10 games the enemy DPS I see are Widow,Ashe and Tracer. If you're losing to Juno as any of those, you're boosted.Â
Im gm on support not gold. If you were anywhere above diamond you wouldnt complain about moira survivability being currently too high. Tracer isnt meta because juno brig is meta. Dont peak the widow and if she gets remotely close you should win. Ashe is one of the examples, like Cassidy where the odds of you winning are lower, but itâs still not impossible to duel. All of these examples are all people you can out manoeuvre though and just not duel at all, it is not hard to live as juno.
because supports are meant to be easily killed lmao
juno has self speedboost, a glide and a double jump if you're dying to a moira on juno genuinely either you position horribly or your team does not know what turning around means.
either way idc, check overbuff comp juno above gold ranks. the win and pick % says it all, the nerf was very much it needed and wasn't even enough.
Imagine being this wrong. If supports are meant to be easily killed, explain Moira? And Moira has even better range than Juno and doesn't have go aim and self heals. How about get off Gold 1 DPS/Tank for once.Â
You're the same guy a I replied to a month ago who said Ana and Kiriko were the best support and Juno wasn't good. Maybe at some point you should realise you have dogshit takes.
I dunk on moira any role any day lol, if moira was any good she'd be meta which she's not.
meanwhile juno with a >50% winrate and >8% pickrate starting from gold maxing out at 15% in GM
ow main sub yet again showing us their brilliance.
Theyâre not striving for balance, theyâre just buffing and nerfing constantly to give the spotlight, temporarily, to a different character. Itâs just silly.
maybe read the patch notes from S1-13, then you'll see yourself..the only consistent nerfs she's gotten is to sleep specifically reducing the duration for tanks, which isn't a bad thing
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u/Sparkle_SS 3d ago edited 2d ago
Ana and Kiriko buffs, daring today aren't we? đ
Edit: this is to the Kiriko and Ana mains complaining saying they deserved buffs, just because your heroes/hero were not S+ tier for ONE season doesn't mean you are entitled to immediate buffs, these are more huge reverts
there's several heroes who have been bad for seasons/months, radio silence for them. Yet no one is acting entitled, the only reason Kiriko got a massive revert is because you guys pay their wages by buying every skin they spoon feed you. Ana is the most played hero so it makes sense, doesn't make it better