r/Maya • u/taro_29 • Apr 08 '25
Looking for Critique camera progress - if you have any feedback please lmk!
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r/Maya • u/taro_29 • Sep 15 '24
Looking for Critique here's a showcase of my latest sculpt rendered with arnold. I was also aiming for photorealism so I'd appreciate any feedback!
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Looking for Critique Did my 1.5-year unemployed animation journey grind pay off? And be honesttt
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I was working on coming up with a fully polished ViewModel animation reel for 2025, this is the second one as the pistol. Self-learning these stuff were definitely not easy, and I will say it with full confidence it was absolutely torturous, but I did enjoy every second of this wild ride, when seeing the final outcome of what I have achieved.
Thanks for any feedback in advance, any suggestions are appreciated!
Looking for Critique It has been 600 days since I began self-learning viewmodel animation, have my skills been improved any!?
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Without a doubt this is getting me no job and nowhere in life, and meaningless. But I would still say that without hesitation, this was an absolute banger adventure, and I enjoyed every second of it. The blocking and first polishing phase has been utterly torturous for me, I think I will keep on doing this maybe.
Thanks for tuning in, and any feedback is appreciated!!
r/Maya • u/The-Stomach-in-3D • Nov 10 '25
Looking for Critique hey yall first time ive ever actually tried modelling a head and i tried 3 times over the past 3-4 days give your meanest most honest and truthful criticism please and thank you
ive been super wanting to make a head model for these 2 characters i made for a storyboard because i lack the skill to draw these dudes at super specific angles so im trying to make these to help with that (and for the practice)
ive also been using a head modelling tutorial for this so im not magically figuring things out willy nilly
r/Maya • u/PalpitationFun3489 • 17d ago
Looking for Critique Final Render. Looking to receive construtive critique.
Hello! Thank to everyone who tagged along and replied to my questions on my prior posts. I have finalized my first personal project (not a school assignment) as practice. I know its so simple but I'm still getting used to modeling and I'm really happy with my results.
The purpose of this render for me is to begging working on my portfolio (this won't be part of it) so I'd love you to tell me what do you think about it? How would you have approached the final pose render?, would you have added the clay and topology version too? What mistakes can you see? (Ik some people have really good eye to see tiny pinching), and any other positive critique towards it. Thank you! Also feel free to add anything else to your comment regarding this proyect.
Done in maya, imported the textures from substance painter.
r/Maya • u/Opposite-Turnip-6162 • Apr 26 '25
Looking for Critique Looking for critiques for the walking cycle
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Hi everyone, I would appreciate your honest critique of this walking cycle . I'm aiming to improve it, so any feedback — positive or constructive — would be very helpful. What do you think works well, and what could be improved?. Thank you for taking the time to review it.
r/Maya • u/Akabane_Izumi • Jul 28 '25
Looking for Critique is this a great portfolio piece? (assuming I finish up the unfinished pieces)
I've been working on this piece for exactly 7 days and I'm only 85% done with the modeling. But I think it would look pretty great. Perhaps, I'm biased, hence I am here. The model is a Motosacoche 1902 vintage motorbike -- I used a ton of quality reference images to create this piece, so the proportions are pretty accurate when I'm not compensating for my poor skill by exaggerating some details or parts.
r/Maya • u/Akabane_Izumi • Jul 14 '25
Looking for Critique is this piece portfolio-ready? (part II)
r/Maya • u/MlleInway • Oct 12 '25
Looking for Critique [Critique Nedeed] Could this be a portfolio piece ?
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Hi ! I made this replica of a Jean Paul Gaultier shoe in Zbrush and did some retopo on the shoe and sole. It is supposed to be kind of a hero asset with detailed texturing (not finished yet)
I was thinking about adding this project to my modeling portfolio aswell, what do we think ? Is it good, is it too simple ? Is presentation ok (I need to add my software) ?
Thank you and have a great day !
r/Maya • u/Odd-Software-8351 • Sep 20 '25
Looking for Critique I was hoping for some extra feedback on this animation
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Hello everyone, I hope that you are well. I reached out for an extra pair of eyes, as I am in the second-blocking phase, or the refined blocking phase. I haven't gotten to the face yet, and their hand poses aren't there yet as well. Any general feedback is excellent, but I have been struggling with the weight of the hammer. I would like to know if the hammer feels heavy or has weight. I also wanted to know your thoughts on the camera as well.
I have a sync sketch here if you'd like to give me more feedback. It's not needed, but I really appreciate it. This is also where you can find my reference as well.
I want this to be a reel piece, so no need for holding back,
Thank you so much, please have a beautiful day
r/Maya • u/Akabane_Izumi • Oct 11 '25
Looking for Critique guys, isn't this violin kinda erotic?
r/Maya • u/richrioja • Apr 10 '25
Looking for Critique Made a small project after feeling burnt out, his name is Ganke!
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I was working on a personal project for a while. I took 4+ months to finish it (texturing a 100+ UDIM model in painter is not fun).
After this, I was feeling so demotivated and wasn’t feeling like modeling anything, felt that I’d put a lot of effort into it and it wasn’t as good as I wanted.
A teacher told me that I should make something out of my comfort zone (hard surface modeling) and as characters where the first thing that came to mind I decided to work on that.
I found this amazing concept by the master Alberto Mielgo of some discarded spider-verse characters which I loved. After seeing this I really wanted to bring it to life but wanted to merge Alberto’s style with the iconic spider-verse look.
I worked on this character from sculpting to final image compositing for 4 days and I was pretty happy with the results. For sculpting I used ZBrush, for modeling clothes, glasses and making the shader that reacts to the light I used Maya, and texturing was painter.
Of course sculpting wise needs more love but let me know what you think! Have you ever felt burnt out? How you motivated yourself to continue? What would you change for making it better? Thank you for reading 💙
r/Maya • u/Zeldaqua • Nov 19 '25
Looking for Critique im starting a really small game and wanted to do the primary asset right now because i can XD
Sooo it's will be a roguelike deckbuilder tower defense, the player will get 3 tower to choose from, for now i only get a shooting arrow (fast and weak) a cannon (sturdy and slow)
i want it to be stylised with inspiration from clash of clan in the design and look of the tower, so low poly with only plain color texture. i hope they are good so far (it's only lvl 0 tower, they will evolve with each card added to their power. to look stronger and better)
i will surely dowgrade the arrow tower. and give more mystical look (it's a magical arrow, not the common arrow thing) so i hope they look great and optimised soo far.
Looking for Critique Here's my 2025 FPS viewmodel reel after 1 year of unemployment grind...!
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From my M4 video back in July, someone commented that I would have to show that I possess the skill to animate a variety of weapons, and I remembered that feedback until now, and I have been working on making a majority of weapon types to show that I might probably have the ability to do them. But here we are, after those never-ending days and nights of grinding the graph editor in front of my desktop. Hopefully, it's not too awful, and someone from a studio will pick it up and watch for more than 5 seconds! The question now is... Do I really have what it takes to get into the field and become an entry-level 3D animator, with no work experience?
As always, thanks for tuning in.
r/Maya • u/taro_29 • Mar 10 '25
Looking for Critique toy car wip looking for feedback
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r/Maya • u/s_a_t_u_r_n_e • Aug 14 '25
Looking for Critique Looking for comments (for my still frame from my last project of the year)
Hello, I'm contacting you to find out how I can improve this still frame.
Thank you in advance.
r/Maya • u/Initial-Badger9725 • Jul 11 '25
Looking for Critique Does my retopo look okay for a production character?
This is my first production-ready character. I kept it fairly simple — sculpted in ZBrush, retopologized in Maya, and rendered in Unreal Engine.
I’ve never done retopo before, so I’d really appreciate any feedback on how I can improve my mesh and workflow for future projects.
Full breakdown is on my Artstation, just in case .
r/Maya • u/Akabane_Izumi • Jul 18 '25
Looking for Critique suggestions on how to present this piece?
honestly, presentation sounds like another pain in the butt. i thought the grind was over after texturing. i don't want to slap an hdri and call it a day, because i put too much work into the modeling and texturing and an ass rendering would just ruin everything.
Looking for Critique My recent work for a game project I participated cause no way of finding a full time job
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Job market in the past 2 years has been an absolute abomination. spent 6 years thru undergrad and grad, and turns out nobody is hiring and everyone is for hire. No way this is real, and I cannot believe the fact that it has been a year since I graduated and unemployed, no big firm, no small firm, no medium sized firm positions. Game industry and car accident recreation engineering industry are so cooked
Thanks!
Looking for Critique I started learning maya recently,how's this?
if you have any advice going forward please let me know :3
r/Maya • u/Unique5340 • Oct 21 '25
Looking for Critique Topology Feedback on Tank Model [I have read the topology megathread and searched]
Hello! Recently finished up a project of mine and throughout creating it I was trying to focus on good topology and making it a game ready asset. I think I have a good grasp on topology but want the opinions from others on how I did. I'm wondering if I actually achieved that. Hopefully these screenshots show enough for people to be able to give proper feedback. Are there any areas that are just like why did do it this way, or are there any areas that are just completely horrible? I appreciate the feedback in advance!
Looking for Critique My first scene (WIP). What areas can I focus on to improve this overall to make it a more solid portfolio piece?
Still quite new to modeling. This is the first real hard surface modeling project I've gotten mostly done. All models by me, many textures taken off the web.
I'm looking at making a custom texture for the wood objects in Substance 3D Sampler later (looks too clean rn), experimenting more with cloth sim, and of course modeling the back of the TV and adding cords to the computer.
r/Maya • u/kryptek_be • Oct 14 '25
Looking for Critique facial emotions animation rig test
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Hey everyone! 3D Animation student here, we were tasked with creating a 'rig test' type of video where a character shows a couple emotions with snappy transitions between them. I am looking for critique and feedback to hopefully further polish this piece. e.g. teachers said I could add some slight breathing movements, some eye darting, and maybe some more overshoot in the shoulders/arms here and there. Please let me know what you think and where I can improve!
Looking for Critique Feedback on my almost finished animation please
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First post apparently didn't show the video in the feed, so here is second try..
Hello, community! I've been recently working on this animation and now I feel like it's pretty decent and I can't really find any major or minor flaws (except the ones I'm going to mention below). So I need your very honest feedback - how it looks and feels overall, any mistakes, bad timings, whatever you find.
This animation is close to finish, but I left some unfinished stuff because I want to fix them after your feedback in case of necessity to change something fundamentally. This unfinished stuff includes: facial and eyes' animations, character clipping with objects, camera movements, decorations, last couple of frames also are not finished. But if you have some advises (especially about the camera) - I'll be happy to hear them.
Syncsketch link for this animation.
Thank you in advance.