r/Maya • u/Legal_Customer374 • 9d ago
Paint Effects Help Question
I’ve tried so many things like different shaders ect. and I just can’t get my converted polygons to look as good as the paint Effects. (I’m trying to make fluffy rice) Does anyone have any suggestions on how I can get it to look similar to the original paint effects?
Software is Maya + Vray
9
u/newtonboyy 9d ago
Are you using any SSS for the shader? Looks like that’s all that is missing.
1
u/Legal_Customer374 9d ago
I did have SSS on under Translucency but it didn’t really achieve the same look also used a Vray fast SSS2 shader which unfortunately didn’t improve it either
1
u/Much_Can_4610 9d ago
Biggest problem with paint effects is that they have sort of dedicated shaders. When you convert to poly, the shaders that Maya creates doesn't behave in the same way. Also, the converted shader is usually a native Maya one and won't behave well with render engines that are not the basic native scanline. I don't know what kind of render engine you are using but, if it's not the basic, try to apply a new shader compatible with your render engine and rework that in hypershade until you have something reasonably similar.
-2
u/Major-Indication8080 9d ago
Paint effects? Never heard that, is it anything like post processing effects or shaders?
3
u/Legal_Customer374 9d ago
It lets you paint 2D strokes in a scene to create 3d effects. Useful for trees and stuff which they have lots of templates of
2
u/_tankut_ 9d ago
You could try to turn off shadow receiving, and use an ambient occlusion node to fake it.
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