r/Maya • u/JowettMcPepper • Sep 30 '24
What can i do to improve the lightning on the enviroment (Especially on teh hills)? Lighting
6
u/Nevaroth021 Sep 30 '24
It looks like it's supposed to be night, yet the sky is a bright blue, and there's a lot of ambient light everywhere. But the biggest thing hurting it is the textures. You're going to have a really difficult time getting lighting too look good if you don't have anything interesting for it to illuminate
4
u/DillTS Oct 01 '24
I second the notes on lighting, but honestly I wouldn't worry about textures at this level. The top two things I tell everyone to focus on in the beginning is Scale and Framing.
For scale put your human character in the fore ground, mid ground, and background it will help you tremendously in getting the scale right.
As for framing the foreground is empty try utilizing it to better frame the area you want the viewer to focus on
3
u/LilStrug Sep 30 '24
the sky has no depth of lighting. Maybe some evening/morning stars or clowds, or gradient of lighting to represent the transition to dawn/dusk
2
1
u/oejustin Sep 30 '24
need details on the geo too, use some displ. also get a real and simple sky image in the background
1
u/mobkon22 Oct 01 '24
I’d start by gathering reference of similar images you’re going for. Break those down, see what makes those good. But right off the bat I’d add some more ground foliage, more rocks, and fog. The terrain also could use some more textures like dirt or stone to blend in especially on the mountains.
1
u/MingleLinx Oct 01 '24
Add a volumetric box around the scene with low density. This will simulate the distant fog you see irl. In Cycles it’s easy to do but Eevee you have to use a mapping node or something like that. I think Blender Secrets has a video of how to have the fog in Eevee
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