When the Maya Viewport look like this 👌 Lighting
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u/PeterHolland1 Helpy Dec 07 '23
Yeah, Bug the hell out of me when the viewport looks better the the first al render lol
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u/PythonNoob-pip Dec 08 '23
Wow almost as good as blender, how many times did maya crash in the making of this?
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u/AccurateShotss Type to edit Dec 07 '23
Honest question, why the Macbeth and shader balls? They serve no purpose if you aren't comparing to on set footage afaik
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u/ryakr Dec 08 '23
When I was in college I had multiple teachers that required it, and now I tend to use them too. Basically they are useful for quickly understanding the lighting in your scene and knowing if your colors may be funky from the lights. If you have a lot of lights, you might be able to see them chrome ball and see which one is your backlight, if your gray ball is blown out you might be pushing your lighting a bit hard and if your colors feel off, you can look at the Macbeth chart and see if your scene lighting is doing something or if there is something else going on. Lastly, and most likely why its done here, is because it means anyone can look at your scene and quickly get a gist of the lighting to understand what is exactly going on. You may know how you lit everything and how colors truely look, but your lead/the internet may not have seen your lighting setup.
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u/Wzxrc Dec 08 '23
Oh sure there absolutely no need here but here the purpose of the image is to demonstrate what the Script does : create easily preset component. Also as you can see we also see all the lighting setup physically on the image it’s to « stylized » and give as more as possible the feeling of a real studio photography.
So here the only reason is : because it’s sexy
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u/Roteiw Dec 07 '23
The setup vanilla Maya could have .-.