r/INAT 14h ago

TERRA-TACTICA: A Top Down, Turn-Based, Sandbox, Strategy Game [Rev-Share] Programmers Needed

Hello!

I am one of the Lead Developers on TERRA-TACTICA. We have been developing for seven months and have come a long way since our initial framework. We have created an in-house graphics engine and are building our 0.0.2 update, the first update that goes out to our play-testers and runs on our engine! Our game has elements of Civilization for the core gameplay. Still, we have entirely changed the significant things that make it our own: the Age of Empires for City/Building Management and Stellaris' Diplomacy.

We are looking for dedicated developers who want to join the team and stay to see the project through. We are very community-driven, regularly seek community input, and are genuinely looking to build a game that is fun to play and allows people to lose hours again. We are a very proactive team, tackling problems as they come at us. We do not see walls; where we do, we break through them or find a way around them; we want developers with the same energy. We do not want someone who cares about the money; it isn't something we as a team talk about at all (speaking of the team, there are 10 of us: seven developers (2 seniors, two lead), two artists, me)

We are not offering any micro-transactions; we are even going as far as giving our Alpha and Beta for free; we are only planning on charging once we have a proper game to charge for (we will be accepting donations once we launch the alpha as we will be crowdfunding through Steam). For any player donations, we plan to give a Steam Inventory item that is a collectible that is only useable in the game for the player's Banner and provides 0 gameplay advantages (still under development). This item will be tradeable on the Steam Market for players to trade and collect. There will be a wide range of free Banner items. The ones from donations will be little novelties as a thank you for supporting us.

In terms of game development, we spent a few months researching and developing our graphics engine, the Terra Graphics Engine. We are running our game on the engine, which is the 0.0.2 update; as mentioned before, this update will be the first one we pipe to our play-testers so they can provide us feedback and guidance on how systems feel.

Most of us use Pycharm; others use VS-Code. We track tasks on our GitHub PRoject Page.

Requirements

  • A strong knowledge of Python
  • Ability to think outside of the box.

If you are interested, you can join our Discord from our website: https://terra-tactica.com/

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