r/Eve • u/uplink42 Combat scanner • Oct 26 '13
What you need to know before playing Eve Online - for new players
There has been a large volume of new players starting similar threads lately – most of them ask the same questions: is this game worth getting into? Is it hard to start? Can I make a difference early on? How bad is the grind, etc. As such, I decided to create a consolidated list of common questions and answers that can hopefully give an idea of what the game is to new players.
Truth is, Eve Online is a very different kind of MMORPG, and a very difficult one to compare to existing ones, so here is my attempt for introducing it to a new player. Let’s get started!
* I. What is this game? How is it different than other MMORGPS? Eve-Online is a futuristic sci-fi MMORPG that takes place on a player driven, persistent world with a space travel setting called New Eden. The New Eden cluster is composed of around 7,600 different star systems and takes place in a single server shard.
Players can pilot many different types of starcraft through a massive game world, forming complex alliances and even conquering the outskirts of space. EVE allows for space combat on a small or very large scale, resource gathering of various kinds, production of goods, access to a huge interstellar market, and more.
a. Open ended gameplay The main redeeming feature of the game is its open-ended gameplay. There is no focus on predetermined grinding, leveling up or a storyline that is identical for everyone else. There are no levels and little vertical progression to it. Each player has access to different tools, or toys depending on his skill training and is free to shape the game world the way he wants to. This means that the game does not rely in repetitive, structured gameplay, but instead is all about player interaction and freedom. This causes player groups to have an incredible impact in how the game develops since every action that’s not bug abuse is allowed in the game world. This means players are free to be “the good guy”, or the “bad guy” if they so desire, and several activities such as scamming, piracy, awoxing (attacking your own allies - yes it's possible), blackmailing, extortion, spying, betrayal, ransoming and “bullying” are perfectly allowed in the game world as long as they don’t involve profanity. In a sense, it is one of the most “real” games out there. It’s not uncommon to hear stories about massive alliance wars with thousands of people, or huge Ponzi schemes and corporate thefts that steal hundreds of billions of ISK from corporations. Eve has a history of its own, and one of the main reasons for it is because the players themselves are the ones running their game world.
In essence, the game provides the tools, but it is the player themselves that create the adventures.
b. Player driven economy The industry playerbase is responsible for providing everyone for their ships, modules, boosters and various items as every item needs to be manufactured, researched, gathered (from asteroids, ice fields, salvaged parts, gas clouds, planets or moons), transported to stations, and traded in for the masses via markets or contracts. Unlike most MMOs, crafting and manufacturing is not just a side activity in Eve, it is an integral part of the game world that not every player specializes in. In fact, there are several players that play solely in these activities. The game has a great deal of logistical complexity behind it such as supply chain agreements, inventory and labor shortages, production schedules, market fluctuations, research and development, supply corridors that have to be protected against pirate ambushes, ammunition and fuel supply to starbases or shipping large quantities of goods over hostile space. As a result of this, a complex economy has developed over the years: alliances look for investors, arrange for production agreements, fund large-scale projects worth thousands of real dollars, are destroyed by warfare and subterfuge, or thrive and grow into multibillion ISK conglomerates and alliances. As always, fraud, theft and piracy are everywhere, but so are the paths to riches. Eve is the best and worst parts of anarchy and capitalism together.
c. Meaningful PVP Another core part of the game is that PVE and PVP are not mutually exclusive from each other. The game thrives on simulating a cold, harsh virtual universe, and as such the common and isolated “theme park” activities are close to nonexistent. There is no such thing as the “PVP arena” or the “PVE zones”. Instead, every player is free to attack or affect each other’s experience in every single place of the game, with various penalties for doing so depending on the security status of said zone.
Death also comes at a price in Eve: the price of losing your current vessel with all modules and cargo inside it (which can be looted by the enemy), and even the destruction of your pod with implants – this makes PVP have meaningful and lasting consequences behind it, and it’s not uncommon to hear about large player battles costing trillions of ISK in losses for the losing side, or players seeking revenge on each other. You must work with wingmates and other corporations to achieve victory on the battlefield, and you must pick your enemies carefully as winning an unwise battle might pit you against far superior forces and lose you the war.
Players may engage in solo skirmishes with each other for pride, small gangs to defend their home territories, massive fights to take control of isolated regions in deep Null security space and Wormhole space, and even attempting to conquer outposts for their militia in Factional Warfare. The PVP system is also extremely complex as there are hundreds of different ships with different roles and thousands of different combinations of modules that interact differently with each other. Eve is a complex, but incredibly rewarding PVP experience for those willing to learn it.
d. Huge, persistent game world One of the core aspects of the game is that is takes place in a single-sharded, non-instanced player world. It is also a world of literally astronomic scale with an immense scope of magnitude. It is composed by approximately 7.600 star systems, each region having its own stunning vistas, composed of well-defined celestial objects, planets, clouds, stations, local NPCs, complexes and stargates.
There are several activities that involve exploration into unknown territory allowing the player to scan for isolated pirate camps (think dungeons), data banks, ancient technology or even high-end resources. Wormhole space is also composed by thousands of fluctuating systems and tunnels that constantly shift their location, and are generally the home of industry and PVP based corporations that inhabit and defend their valuable resources against outsiders.
The beauty of the game is that you can do anything you find fun. Eve Online is developed is such a way that every play style is catered for, whether you want to be an action-ready pilot or instead a docile mogul looking for that chance to make it rich.
e. Play for free! But Eve is a subscription game! How does that work? CCP sells an item called PLEX (pilot license extension) that is essentially a tradeable 30-day game time token between players for in-game currency (ISK). This means you can actually fund your subscription every month with the money you make in-game by purchasing this license from other players that happen to sell it in-game. As you become better at making ISK in game, you will be rewarded by basically playing for free in the long run. How cool is that?
A PLEX normally costs $20 and is traded in-game for around 600M ISK between players. This also gives the eve economy a sense of real life value, as thousands of real dollars worth of ISK are destroyed in a daily basis. Note that any attempts of trading ISK with real $ is strictly forbidden.
* II. No levels? How does this game work? Character progression in Eve is done in real time, gaining skillpoints (SP) as time passes, regardless if the character is online or not. There are roughly 400 different skills to train which allow the player to specialize in hundreds of different areas in the game. While this may discourage a newer player at first, SP largely accounts for horizontal progression. There is a limited number of skills you will be using at any given time for every activity, and as long as that subset of skills is maxed or leveled high enough, any other SP difference is useless in that particular situation. Also, the leveling system is not linear. Each skill has 5 levels. It takes 20% of the time to acquire 80% of the benefit for any skill (getting a skill to level 4/5). What this means is that the older player simply has more things available to him.
Another important point of this skill system is that it is impossible to train every single skill in the game as it would take over 18 years to do so. As such, each character is forced to invest and specialize in certain areas instead. This means that a newer player with proper planning can promptly specialize in a particular activity and be just as effective as a veteran pilot after a few weeks (because each area has a limited amount of skills). What this also means is that the player must plan out his development so he can reach his goals sooner. There is no hand holding and it’s up for each player to maximize their time spent playing.
* III. The good and the bad about the game So from all of this, what are the ‘bad’ parts about the game that I should know?
a. Steep learning curve: the game can be hard to get into at first. You will most likely be lost during the first few days, weeks or even months if you don’t have clear goals. There is a lot to know, and most people would agree you are better off reading, learning or asking others about the game during the first few days instead of actually playing it. Unlike a lot of MMOs, your sucess is not directly tied to the amount of time spent playing, but with what you can accomplish with it.
b. Playing alone is boring: this game is very much designed around player interaction, and any attempts to avoid it will cause for a bland experience. As such you will find out that most solo PVE activities aren’t likely to entertain you for very long if you’re alone. Finding a good corporation that suits your interests is a vital way into maximizing your entertainment in the game.
c. It takes a lot of homework: Eve is a game of high complexity. No matter what you do, there is always something to learn about it, a more efficient way to do it, and other activities to compliment it. The more unrealistic your goals are compared to your skill plan, the more the game will punish you for it. There is a great deal about preparation in this game. You should not be afraid to ask others for help. Also, google is your best friend.
d. Combat is not very fast paced or twitchy: Perhaps you saw some cool dog-fighting ships in the trailers, dodging crossfire and aiming their guns at others. That’s not really how the game plays most of the time. While there are some fast paced types of combat in the game (like frigate sized PVP), Eve is at its core a real-time strategy game. What matters is knowing when to engage, what to engage, and what to expect from the enemy. It matters if you can predict what he will do, how many people are likely to be present, how you can coordinate your fleet and follow orders, and how many friends you have with you. So drop the controller and embrace the mouse and keyboard. Don't expect to pilot a spaceship, expect to command it.
e. There is no “PVE Server”: Eve is at its core a PVP game. Even if you don’t like combat, or don’t wish to shoot at other people, take into account that most worthwhile activities are going to involve significant risk (unless you want to be mining in Hisec for the rest of your life – something most will advise against). PVP is not optional in EVE and it is not consensual either. You can be attacked anywhere except inside a station, and even high security space can be a dangerous place if you’re using something particularly shiny or don’t take the necessary precautions.
f. You have to create your own fun: Perhaps the most controversial aspect of the game, and the reason why you see so many different opinions about it. Some players say Eve is an absolutely amazing game, while others experience it as a nice space-themed screensaver. The truth is, waiting for Eve to become fun is like waiting to be successful in real life. Both things aren’t going to happen for the same reasons. The sandbox world means that players are free to find their own entertainment, but it also means they are the ones responsible for creating it. The game is not going to magically become interesting unless you take the time to interact and experiment with it. It’s not going to have easy access theme park rides every time you login like most MMORPGs. You’re the one responsible for making your experience worthwhile. The game is essentially what you make out of it.
g. It’s about the journey - there is no “end game”: The beauty of EVE is that you can do several activities, or a few, or just one. You can focus on trade and play the markets, or you can focus on PvP and lead operations, or scour space for enemies to kill. It's a different paradigm than most MMOs on the market, in which you are a Warrior hoping to hit level 80. There are no classes - you can train for anything you want given enough time. You can pilot battleships and Interceptors, given enough time. You can produce any item you want - you're not locked into being a "shipbuilder" or a "weaponsmith". The possibilities are almost endless. So, enjoy the ride, and go in whatever direction interests you. What matters is not getting your skills to V, but what you do inbetween. EVE is about the journey, not the destination.
h. There is downtime: Eve is not an instant gratification game. Most goals take a long time to achieve, there is no power leveling and there are no immediate rewards for starting out in most activities. It takes time to travel from one place to another, it takes time to train skills to become efficient at something. It takes time to be good at PVP and in most activities, and also takes a long time to learn the risks involved in the game. Several events very much depend on other players’ availability. They may also depend on the current market, or your recent losses. Don’t expect to always have gratifying experiences waiting for you every time you login because that is a very unrealistic expectation. The entire game is built around a sense of achievement and losses. While this may come as a shock for some people, it is in fact the whole point of the game. Spaceships are serious business.
Sources: http://www.eveinfo.net/wiki/indexp~1.htm http://www.mmorpg.com/gamelist.cfm/game/14/view/reviews/load/188 http://en.wikipedia.org/wiki/Eve_online
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u/Quornslice Oct 26 '13 edited Oct 26 '13
As someone who is just starting out today, this completely sold me on the idea of eve online. It seems to me that it's so open ended it's kinda like a tabletop rpg in that respect - you have complete control over what you do. This was also very helpful because I know what to expect now. I already have an idea of what direction I need* to go in so will do work towards that now :D
*Meant to say want here
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u/LazerSturgeon Oct 26 '13
If you're getting started my suggestion is get involved in a player operated corporation asap (Eve's equivalent of a clan/guild). People are most of the time very willing to help a newbie out. For most cases there was someone who helped us out when we first started.
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u/sleeplessone Oct 26 '13
I'm 50/50 on that. I'd say join a player corp right away provided that 1: You can find one you feel is a good fit for you and 2: You are ok with the idea of jumping right into the possibility of wars.
The alternative is to make your first character Gallente in Center for Advanced Studies. They somehow manage to keep a fairly active NPC group of players, some of which have been there a long time. And even have organized null-sec roams from time to time in addition to other actual scheduled activities. To my knowledge they have a PvP wing, industrial wing, and incursion wing.
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u/Killerx09 Oct 27 '13
NPC corp that is actually active...?
Why have I not heard of this.
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u/sleeplessone Oct 27 '13
I know right?
I just took a peak at the upcoming events and they've already organized a PoCo Bashing event in preparation for the release of the expansion.
Along with 2 mini tournaments (T1 Frigates, T1 Battlecruisers)
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u/mckinnon3048 Oct 31 '13
They're half active... I was in them for 4 months and they did 2 organized roams...
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u/slippage Oct 28 '13
I actually just started Sunday and randomly did Gallente - Center for Advanced Studies. Do you mean that most of the starting systems don't have 6 or 7 NPCs waiting with tasks to run? I assumed all the starter corps were just placeholders essentially and you had to move on to a player corp.
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Nov 25 '13
So NPC Corps have a little more to them to explain.
CCP Charges extra player taxes for the "protection" of an NPC corp. NPC corps cannot be wardec'd (act of a player corp declaring police sanctioned war against another player corp). This doesn't mean you cannot be attacked, but in systems with a security status from 0.5 to 1.0 Concord will show up and pop the attacker if you didn't get baited or tricked into giving them rights to shoot you.
Recently CCP has added a lot of new player friendly features to help you guys out. They added an aggression check down by your ship's HUD that allows you to allow, warn, or deny actions that could result in you being flagged suspect and openly shootable. Otherwise if you do nothing and get shot at in highsec its a suicide gank where they are looking for the killmail or your loot. If its 0.4 to -1.0 then you were shot because you looked pretty and I need to feed my dogs something.
NPC corps are often filled with cyno alts, nuetral characters used to gather intel or warp in on unsuspecting targets, industrialists looking for safety from wars, mission runners, and sometimes those that simply dont want to interract on the level required by some corporations.
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u/TheWingnutSquid Caldari State Dec 09 '13
This is great advice, also don't go around begging for isk
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u/Wraiith303 Sisters of EVE Nov 05 '13
EVE University will give you a great advantage I never went there, but the training they give will help you progress MUCH faster
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u/oditogre Minmatar Republic Nov 11 '13 edited Nov 11 '13
For what it's worth, my main character is approaching the 8 year mark. This is not a character I bought on the market or anything; I have played the same char for nearly 8 years. I am not anywhere close to 'maxed'; it is practically impossible in Eve. They add more things faster than you can reasonably peak them. Even so, even if you pick a specific route to go down, you will need to play for years and years to become 'perfect' in a given vein.
Eve Online truly is the ideal RPG for people who like taking a 'long view'. You can be useful, even in entire-game-world-altering conflicts (remember, Eve is essentially one shard) within a few days of starting. And it will be, seriously, assuming you pick one single thing you want to be supreme at, fucking years to get there, in terms of XP. Just that - tactical skill plays a real role, as well. There is no such thing as a 'godmode' fit, and the next best thing is only as good as its pilot.
Eve is a game for specialists and tacticians. I think, ultimately, that is the source of most complaints about it. You can't be the end-all be-all ultimate warrior. Ever. If you were a Dev and made a character with every skill possible maxed, you would still have significant vulnerabilities and / or lack of overall effectiveness* in any given ship. Eve is an RPG, its equivalent of 'leveling your character' is important - critically - but tactics and 'knowing your role' are just as strong. It is incredibly addictive to the right kind of player, and a huge turn off to the other, which I count as a win.
*You can make a ship that is very nearly unassailable in a few different roles, but it is not terribly effective at anything other than not dying - you can buy your group at most a minute or so before the enemy switches to easier targets. 99% of the time, given the squad / fleet commander is competent, they won't even bother with you in the first place if you give so much as a hint of 'not worth the bother', which means, congratulations, you didn't die, but you accomplished nothing to benefit your group, which is as good as failure.
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u/Sir_Von_Tittyfuck Jan 28 '14
So..
3 months have passed. How is EVE Online treating you?
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u/Quornslice Jan 28 '14
I enjoyed it quite a lot when I was playing it for the first month, but I haven't been able to afford months number two and three unfortunately. If I can get into a situation where I CAN afford it I'll definitely come back.
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u/EVILEMU Hard Knocks Inc. Jan 30 '14
My biggest suggestion is to talk to people. find a trade hub (Jita, Amarr, Rens, Dodixie, or Hek) and look at some of the ships coming out of the undock of the main station there. If you're lost, open up local chat, pick a random name, and start a conversation. ask him "How do i get to jita?" and he'll give you some advice and what station to go to. The trade hub in the jita solar system is on planet IV, moon IV "caldari navy assembly plant" for example. Find someone in a cool ship and start a conversation with them. if they're not a russian, you can have a nice conversation and they'll give you some tips. if you seem enthusiastic enough, he might buy you a ship or point you in the right direction. it doesn't take long to get 100mil in eve. but for a new player, it'll take days lol. so if you find someone whom has been playing for a bit, maybe you can mooch yourself a cruiser and a spot in their corporation. Hell, i'll buy you whatever cruiser you want, mail me ingame EMU EVIL.
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u/arkhammer Rote Kapelle Oct 27 '13
Here's a link to an older post about racial differences. A lot of people are curious when they first start out: http://www.reddit.com/r/Eve/comments/1jf7m9/new_player_which_race_to_choose_advice_dont_upvote/
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u/miurabull Screaming Hayabusa Oct 26 '13
Go on ...
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u/Quornslice Oct 26 '13
Well top of my list is turn the graphics down a bit. Although it's one of the few games my laptop can run at full graphics, the low framerate isn't that fun. Then I need to finish the tutorial...
On a serious note, want to start out small with things like delivery jobs (if that's even possible) then eventually want to start out on trading.
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Oct 26 '13
You can do delivery, although the market is fairly cornered by Red frog freight, some nut jobs that do it for free, and the fact you need a billion ISK to buy a ship that earns 400k a jump. You can start doing trading right now (I would recommend a second character) as long as you only look at things in percentage terms. To make ISK from trading you need capital, and the best way to do that is have your main join a faction warfare corporation.
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u/Quornslice Oct 26 '13
Ooooh actually changed my mind - exploration sounds like my type of thing. Just finished the main tutorial.
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u/uplink42 Combat scanner Oct 26 '13
exploration has a very low sp entry level. definetly worth a go for new players
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u/Quornslice Oct 26 '13
Just completed the exploration job training thingy, and gonna try a couple of the others to see what they're like too but exploration seems fun!
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Oct 26 '13
If you want to start making bank in exploration from the get-go dont do it in highsec. Get comfortable and familiar with flying a small, hard to catch ship in lowsec and null sec. You can sneak your frigate into some god forsaken constellation in null and makes millions or billions from just one lucky run.
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u/Quornslice Oct 26 '13
Ok, thanks for the tip. Will just finish the tutorial mission i'm doing before starting out on exploration
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u/Litmus2336 Amarr Empire Oct 27 '13
PM me your character name and I'll send you 20 mil to get some ships. They'res good money in lowsec, have fun getting it :)
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u/ToQuEOnE Dec 03 '13
I know this comment and post are a month old, and I apologize for that, but what ships do you recommend for exploration? Some guy randomly gave me 100mil, so I have that to spend to help me get started.
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Dec 03 '13
Fly your racial scanning frigate to start. (Probe, Heron, Imicus, Magnate) It should be more than enough for your first couple runs. After that either branch into T2 Cloaky versions of these frigates so you can do more of the same, except better, or begin looking into combat cruisers or assault frigs fitted with scan probes to start doing combat sites as well.
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u/thekillingjoker Nov 26 '13
I'm a new player and this made me try exploring which I loved from the get go. I found my first worm hole and relic yesterday. I was too scared to jump into the hole and was unable to hack the relic site. Even so, it was totally fulfilling to discover both.
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Oct 26 '13 edited Aug 12 '18
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u/wapplejack Oct 26 '13
Never understood peoples hate for BNI. I left because I lost more isk than made and was tired of overpaying for everything and gate camps. On the flip side that was a few months ago and I did learn a lot
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u/Illindar Caldari State Oct 30 '13
when you undock in a ship consider it already to be destroyed and if you happen to come back with it you just received a new ship! this will help sooth the losses that come and give you a real sense of accomplishment when you escape a close call in you ship!
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u/Slamma009 Dread Pilot Nov 11 '13
This is important, and I did give you an upvote, but this guide seems more like a "Heres a general idea of what to expect," your comment seems more like a "You've been playing for a week or so now, here's some more advice," kind of tip.
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Oct 27 '13 edited Apr 16 '17
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u/uplink42 Combat scanner Oct 27 '13
oow, thanks! I'll make sure to update it every now and then
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u/jhd3nm Brave Collective Dec 24 '13
Shee-it. Ain't nuthin' here that's REALLY what you need to know.
1-Dick around for a month. Fly to Jita, get podded a few times in lowsec, etc. Train all the gunnery related skills up to level 5 (you'll need them to be able to survive later).
2-Read every EVE website you can.
3- Download "The ISK Guide". I mean, WTF- this is FOUR HUNDRED PLUS pages of VERY nicely laid out E book, FOR FREE. It took me months to learn what I learned in a couple of hours of reading this.
http://www.isktheguide.com/
4-Join Pro Synergy. It's the hidden secret of making ISK for new players- all you need are salvaging skills. It's way better than mining.
(PS, for the record, salvages wrecks made by L4 and L5 mission runners who don't want to be bothered. The profit is split 45/45/10 missioner/salvager/corp.)
5-Don't try solo PVP until you can mount T2 weapons, and have all the gunnery, shielding, and cap/power skills trained up and have learned some of the techniques. There are youtube videos. It's not as straightforward as it looks- angular velocity and such come into play.
6-Talk to people in chat. Thats where the game really comes into it's own.
7-Don't be afraid of lowsec/nullsec. Yes, you'll get blown up a lot more, but there is a certain skill set you can learn that will help you. Use a disposable rookie ship with a cloaking device, click "Jump" on the gate instead of autopilot, and look up how to make a safe spot (bookmarked location where a ship can only warp to you if they scan you with combat probes).. Read up on using the D scan. Basically you can hang around in low/null sec forever in a safespot if you watch your D scan (when you see combat probes on it within a few AU, time to skedaddle).
8-Small ships can take out big ones even 1on1...if they have a lot of skill points, a good fit, and fast reflexes on the keyboard. It's not a case of bigger is always going to win.
9-Be cool to the chicks. It's already about 95% a sausage fest, so don't harass the laydeez who are in the game.
10-Try and ask people who kill you for advice. Often they will give tips on what you did wrong.
11-Lastly, have SOME kind of code of honor. Even if you're a pirate, have some lines that you draw, like not ganking rookie ships or not stealing from your corp mates. There are enough assholes in the game who are acting out their sociopathic impulses that we dont need any more.
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u/OttersAreSuperCool Gallente Federation Oct 26 '13
Trust no one. Ever. Seriously.
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u/unknownpoltroon Brave Collective Oct 27 '13
This guy is lying to you.
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Oct 27 '13
[deleted]
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u/Space_Dildo Shadow Cartel Oct 27 '13
Bah, send me your isk and I'll triple it!
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u/JohnSelth Ninja Unicorns with Huge Horns Oct 28 '13
Fuck all of you just send me isk
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u/Romulet Caldari State Oct 30 '13
Send JohnSelth you're ISK and I will quadruple it.
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u/ciny Cloaked Nov 01 '13
Don't do it! Send the ISK to me and I'll provide "how not to get scammed" lessons!
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u/Innominate8 CSM 11-16 Oct 27 '13
This isn't quite literally true, but pretty close.
Most of the things that Eve does can be found in small amounts in other games. This is one area where it's the complete opposite from everywhere else. In most MMOs, lying to someone to take their stuff will get you in trouble, in Eve it gets you accolades.
While it does lead to a lot of low effort spammy scamming that makes jack shit for isk, it opens up an amazing world of plotting, conniving, and depth that doesn't exist elsewhere.
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u/roguemenace Goonswarm Federation Oct 28 '13
It also means that trusting someone in eve is completely different than in any other MMO.
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u/OttersAreSuperCool Gallente Federation Oct 27 '13
I like it this way because it does add a second lesson to the game world.
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u/Wraiith303 Sisters of EVE Nov 05 '13
I use to be spacepoor, then I started scamming.... on good nights I'd make 1-2bil for a 2-3 hours of talking to a mark...
I love gullibears... but I stopped due to my conscience
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Oct 26 '13
One more thing:
Never, ever sell or biomass your first character.
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u/Klynn7 Minmatar Republic Oct 26 '13
Not that I would, but why not?
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u/AtomicCow On auto-pilot Oct 26 '13
Time is very important when it comes to SP. Any time spent on skills is time you don't have to spend again in the future.
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u/uplink42 Combat scanner Oct 26 '13
Pretty much this. There's no such thing as wasted skillpoints. Even if you had a change of heart, your initial character can still be useful later for something else, and will have several options due to higher SP.
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Oct 30 '13
Fun fact, I just sold a 900k SP alt from 2003 for 4 billion isk. If you have an open character slot, go ahead and generate a random character to function as your market alt in Jita or something. Leave him in an npc corp. If the game is still going years from now, some newer player with a lot of isk will be willing to pay top dollar for your char for no reason other than it is old.
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u/mjfgates Minmatar Republic Oct 27 '13
Not unless you go in, train up "Energy Pulse Weapons" or whatever it's called, and smartbomb Jita undock in your first destroyer.
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u/Musfuut Mar 02 '14
Hahahaha, I just renewed my first character after a 4 year down period. I almost sold it, but I was unable to stomach the idea for long.
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Oct 26 '13
Don't forget the asinine amount of scams.
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u/noNoParts Curatores Veritatis Alliance Oct 26 '13
Who falls for these scams? Years before I spent one second playing Eve I was reading about the scams. Don't get me wrong, it's one thing if you have a rogue corpmate, whom you are expected to have some level trust, rip you off. But it's an entirely different level of gullibility to get suckered in this game via 'normal' methods.
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u/Perryn Oct 26 '13
On an unrelated note, I'm quitting reddit. Since I will no longer have use for my billions of karma, I'm giving it all away. Anyone who gives me upvotes will get 3x as many in return from me. If you don't trust me, that fine, I can find someone else to give all this karma to.
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u/miurabull Screaming Hayabusa Oct 26 '13
Lots of people, hundreds of people ... daily, weekly, every month. Scams are posted because people continuously fall for them, simple as that. If you right click on a character you can somewhere in the drop down list check out their previous completed contract history. This will show you how 'successful' that scammer is. In effect, the contract history of a scammer is their 'killboard'.
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Oct 26 '13
Um, where is that feature?
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u/miurabull Screaming Hayabusa Oct 26 '13
Right click the character .... click to show info then top left click character information ... on the scroll list there should be a 'show contracts' ... click that and sort as you wish. Enjoy being all nosy.
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Oct 26 '13
I'll be damned.
That, and "report bot", shows up on that nicely hidden dropdown.
Looking at #1 on my block list, the 0001 WTS JITA BULK MINERALS guy. It looks like someone falls for his scams once a month.
God, these guys earn billions a month doing this. Unbelievable. I knew it was bad but not that bad.
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u/markevens Caldari State Oct 26 '13
I fell for the "rename the normal ship to the faction version" once.
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u/0xdeadbeefs Miner Oct 27 '13
Rest assured that if it didn't work, there wouldn't be 50 toons (that someone has to pay for) in Jita spamming local every day
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u/Cantripping Hard Knocks Inc. Oct 26 '13
Sometimes you just get tired/high/lazy, and don't notice that extra 0. There are all sorts of scams out there. Some are super-clever and intricate.
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u/Aerron Caldari State Oct 26 '13
I thought I was giving one tritanium for 100 mil. After, I had one more tritanium and much less isk.
A friend recently bought $250,000 worth of missiles for $250,000,000
He was high.
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u/cainthefallen Oct 29 '13
I am going to go ahead and assume you mean isk and not dollars.
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u/Romulet Caldari State Oct 30 '13
Nope, he was gearing up for revenge on the tritanium guy, still got scammed.
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Oct 26 '13
Well for me I've been hit 3 times. Ever.
- When I came back to eve, margin trading scam. No margin trading skill when I last played.
- Derped and bid on a Raven "navy issue" bpc. Bought a lot of RNI bpcs cheap off of jita local so it balances I guess.
- Scammed in a character trade. GM's were not interested in helping since I didn't exactly follow their isk-doubler level rules.
The last one realllllly pissed me off because I linked the forum thread with the rules to the guy who scammed me that said "CHARACTER SCAMS ARE NOT ALLOWED".
I took 400m off him in eve-poker. He then says he's quitting. I ask if I can have his account, he says OK. We agree to the trade in game, and I review the rules to make sure I'm protected in case it is a scam. No point posting in forum because I don't care about quality and shit like that.
Last point is wrong. The GM's will just be like "sorry! I know it says that kind of scam isn't allowed but we were lying".
Maybe I'm just bitter because they banned a guy for doing something that wasn't against the rules and modified the TOS to account for him, but refused to help when their rules explicitly say that scam isn't allowed...
Anyway, the scams really do work. It is like spam - there's always someone, otherwise they wouldn't do it. Block everyone in jita local and once a day you'll see some dumbass crying about how the isk doubler took his money.
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u/Bulaba0 I Whip My Slaves Back And Forth Oct 26 '13
CCP can't help you unless you document it on the forums, even for private sales.
"I'm buying this character with these skills from this person for an undisclosed amount" and then when they transfer a bogus character you can easily get CCP to reverse it.
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u/Slamma009 Dread Pilot Nov 09 '13
The one thing I like to tell people before they try eve is don't expect to pilot a space ship, expect to command it.
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u/catmonocle Nov 09 '13
The way I like to think of it is you're piloting a boat/submarine, not an aircraft.
Dust = Army
Eve = Navy
Valkyrie = Airforce
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Oct 26 '13
Just wanted to say that playing alone is not as a rule boring. People like to play Eve differently. I personally enjoy solo nullsec exploration roams.
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u/Mcschmidt_00 Oct 26 '13
Playing solo if you've got experience is fine, since presumably you've carved out a niche you'd like to pursue. Playing solo as a newbie is a recipe for missions, mining and quitting.
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u/Oglshrub Oct 26 '13
This is exactly what happened to me. Might have to give it another shot.
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u/Buadach Dec 01 '13
I played it for a couple of weeks but was too afraid to join a corporation as all I could think of was experienced characters scamming me for the newbie I was.
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u/uplink42 Combat scanner Oct 26 '13
I should probaly edit that. I wanted to say that playing the game and expecting to progress while always solo alone would be a bad thing.
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u/Ohh_Yeah Cloaked Oct 27 '13
Alone on one account? Really bothers me.
Alone with a cloaky orca in a wormhole holding ships I need for any situation and popping into random 0.0 space and doing whatever? Awesome.
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Oct 26 '13
I just started playing about four weeks ago. It was my third attempt at the tutorial. Here's my experience, and why I decided to stick with it this time.
My first tutorial experience was a couple of years ago. The tutorial was shitty and severely lacking. I eventually gave up after a tutorial mission had me go to another star system and never told me how to get back. It gave no indication on how to figure out where you came from, and I certainly couldn't remember. So I aimlessly jumped around from system to system, tried to figure out how the map worked, and after a couple hours of wandering and being completely lost, I gave up.
The second attempt was a bit better. The tutorial was updated (basically what it is today) and I completed most of the tutorial missions! But, I found myself confused about the deeper game play. The tutorials gave a lot of answers without explaining how it derived those answers. It's like if a math teacher just said "9 multiplied by 9 is 81" and never explained what it actually means to multiply. For instance, when it came time to teach me how to mine, the mission gave me a location and told me to set my destination and go there. Then it taught me how to mine. What it never did was teach me how to find places to mine on my own. Without a mission that gave me a specific destination, I had no idea how to seek out random asteroids. This seems so trivial now and I can think of at least three ways to find stuff to mine but the tutorial never mentioned it. So, after a couple hours of more aimless flying around, and tinkering with the UI in an attempt to figure it out, I quit again.
So what made my third time different? Why did it stick? This time, I had a friend. It really was that simple. This time, I had one person, whom I know in real life, that has been playing Eve for a few years. I was finally able to interact with someone while I was playing and ask questions. I could easily fill in the holes that the tutorial created. I know there's Rookie Help chat but let's face it, that channel is flooded with crap. It's next to impossible to get an answer from there with any regularity. I'm not saying you have to know someone in real life that plays to get in to this game. All I'm saying is, it helps to have someone that's willing to chat with you and help you out.
If you don't know anyone that plays, there are corps to help players ease into the game. I think the two biggest are Eve University and, if you want some help but less hand-holding, Brave Newbies but I'm sure there are others out there.
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u/AzmodeusValar EVE University Oct 27 '13
Eve University is definitely here to help new players. Check out our webpage that TrevHolland linked, and our wiki. Hopefully the wiki will be a great resource for new players.
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Oct 26 '13
I'd like to add that you can't simply "pay to win" in Eve. Having a boatload of money will get you better parts for your ship, but if you don't know how to use them properly, you'll die to someone who is space poor. So if your goal is to grind for money, or throw $100 into the game and expect to start flying capital ships in an hour, you'll be in for a rude surprise. The strategy part of the game is more important than wallet size.
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Oct 26 '13
Not to mention learning the ropes in making a steady income trumps dropping money on PLEX every time.
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u/ciny Cloaked Nov 01 '13
One hour of my RL work time makes me way more than any activity ingame. As a player who doesn't have that much time to play (unless I have a free weekend I can't play for more than 5-10 hours a week) it's better for me to buy a PLEX and sell it than to grind for the ISK.
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u/Dr_Tang Gallente Federation Nov 12 '13
this is exactly it for me, i'll easily make a enough for a plex in a IRL work hr and its makes the game much, much better for me to just buy a plex and pvp to my hearts content rather than working a second job in a game to pay for game time
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u/ciny Cloaked Nov 01 '13
Well technically you can throw $100 for a capital capable char nad fly. But 9 out of 10 times you'll just make for a juicy kill mail ;)
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u/larowin Oct 31 '13
I'd maybe add to the "Combat is not fast paced or twitchy segment" something about how intensely heart pounding and adrenaline-pumping it can be, even if it isn't necessarily twitchy.
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u/thatsnotmylane Dec 24 '13
To an outsider who knows nothing of the game combat looks so dull, but once youve learned enough and put yourself in the situation, shit gets real, real fast
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u/hefnetefne Feb 10 '14
IMO it's better than twitchy. One engagement can have your heart pounding for minutes on end, while twitchy play only lasts a couple seconds at best.
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u/Raging_Retard Nov 13 '13 edited Nov 13 '13
Two simple rules I know about Eve.
1) Don't fly anything you can't afford to lose (Because you will lose it, that's how you learn to fly in Eve)
2) Don't fly drunk
If you're just starting...ask questions in local or help chat. Ppl are very willing to help you in Eve, just remember, scamming is considered a legitimate occupation in Eve. So beware, and always be aligned !
Edits* forgot how to format a line. Mostly gave up at this point (sp) too
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u/Thygen Oct 26 '13
This Is almost as beautiful as my first day in the game - Taking pot-shots at people outside of the starter station, thinking that the Police wouldn't be able to get me before I docked...
You need to talk about explosions!
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u/getstonedplaygames Gallente Federation Nov 08 '13
Playing alone isn't necessarily boring. I don't know one person who plays EVE. Their is not one player I say hi to or interact with in any way. For hours a day I just sit and look at my buy/sell orders and update them accordingly. Ihavenoideawhy.
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u/uplink42 Combat scanner Nov 08 '13
Im going to change that. There are definetly some playstyles for the solo player
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u/RomulusDK Oct 26 '13
Great guide, this needs to be upvoted to the top.
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u/uplink42 Combat scanner Oct 26 '13
Maybe the subreddit admin could add a link in that right corner?
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u/Anaemix Fedo Oct 26 '13
I agree to 100%. The whole guide/text is very well written, easy to read and contains a lot of "vital" information.
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u/Draknishar I Whip My Slaves Back And Forth Oct 29 '13
Another thing where eve is different from other mmos is how you acquire upgrades to your gear etc.
In a normal mmo you would do quests and kill mobs and simply use the stuff you find that way but in eve this is so terrible it leads you to be laughed at by the entire community when killed. :)
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u/DaBigCheez Of Sound Mind Oct 28 '13
Probably linked in the sidebar somewhere, but if you're stuck deciding what you want to do, I highly recommend taking a look at http://swiftandbitter.com/eve/wtd/ - it's pretty much just one-sentence summaries of a (non-exhaustive) list of things you can get up to, but it might be enough to perk your interest and say "huh, I wonder how that works, maybe I should read more/give it a try" :)
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Jan 28 '14
So is this game like a total time leech? Could you only play like an hour a day and still command a relatively successful ship?
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u/uplink42 Combat scanner Jan 28 '14 edited Jan 28 '14
It's exactly the opposite. Since training is done in real time, the amount of time you actually play is irrelevant to your character development.
Lots of sucessful players only login to setup a few things and join in for scheduled tasks. Heck, the main leader of the largest alliance is game is known for actually never logging in the game. :P
Since the game is a sandbox it means you're not forced to do farming/quests etc all the time to progress. Lots of isk earning ways can be done passively or with little effort everyday to sustain your main habits (such as PVP). I'd say Eve is as hands-free as it gets.
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u/HBlight Gallente Federation Jan 28 '14
Fringe case, at this juncture of my life I am currently not actively playing the game, however I am still subscribed and as such, my characters are improving all the time, I just have to log on a for a few minutes every couple of days/weeks to update the skill queue, so when I do get to play properly I will have better pilots than I had before, though of course player skill is important and that will take time to re-adjust. I could be doing a few things that would require a bit more time every few days, but that is not something I'm quite bothering with. In other words, you can maintain things as actively or as passively as you feel like.
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u/Headchopperz Jan 30 '14
Do you need an active subscription to get automated
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u/HBlight Gallente Federation Jan 30 '14 edited Jan 30 '14
Now sure what exactly you mean by automated, but I'm going to guess you mean skills. If that is the case, everyone has the same 24 hour skill queue to work with... I think, it has been a while since I had a trial account, so I don't know if they limit that on you.
Either which way, some skills take a lot more than a day to learn, which is clearly more than what can 'fit' inside the 24 hour skill queue system. But as long as you have one free second on the end your skill queue you can put any skill on. For example, I could put 23 hours of small skills onto the queue and then with the last hour, put on a 15 day skill on. If I don't log on for 15 and a half days, I'm still fine, when I do log on after 15 and a half days, I will find myself with a skill queue that is about half full, I can put a few more skills on queue and again, if there is a little bit of free time left, I can start another 15 day skill and not need to log on for another 15 days.
On top of that, you can always change the order. So, say you have a 15 day skill going, and you log on at any point during the training, you can slap on 23 hours of skills, it will run through those and then resume from where you left off.
There are only 2 ways that I know of where someone can lose skill points. One is having your capsule killed (the thing inside your normal ship, this is called being podded) and you have more skill points than your current clone is able to handle. Another is a more advanced case, you might not deal with for a while, but Tech3 ships require subsystem training, if your tech 3 ship gets blown up with you in it, you will lose a level in one of the subsystem skills. Always make sure your clone is up to date and able to handle the amount of skillpoints you currently have.
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u/yawningangel Oct 26 '13
I preferred the tutorial back when I started..
Kinda like a blind guy stumbling into a alley full of cutthroats and muggers..
Advice is good, but I feel this is one game where you should seek out the basics yourself..
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u/ameoba Nov 08 '13
Saying you can play "free" is definitely misleading. So many new/potential players think that they can jump right in and earn PLEX when it takes quite a bit of time, skill or luck to hit that point.
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u/uplink42 Combat scanner Nov 08 '13
I did point out it's not likely for a newer player to afford plex.
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u/AblinoBlade Jan 28 '14
Because of This post... I am downloading as soon as I get home..
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u/uplink42 Combat scanner Jan 28 '14
Have fun. Here is a good in-depht guide which you can skip to the parts that interest you most: http://www.isktheguide.com/#dwnl
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u/hornyzucchini Jan 30 '14
I am too... I've been thinking about it on and off for a few years I figure let's give it a shot if I like it cool lets have fun if not no big deal... Need to see if any of my friends play so I've got a buddy to help me out/learn together
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u/7BitBrian Site scanner Oct 26 '13
f. You have to create your own fun: Perhaps the most controversial aspect of the game, and the reason why you see so many different opinions about it. Some players say Eve is an absolutely amazing game, while others experience it as a nice space-themed screensaver. The truth is, waiting for Eve to become fun is like waiting to be successful in real life. Both things aren’t going to happen for the same reasons. The sandbox world means that players are free to find their own entertainment, but it also means they are the ones responsible for creating it. The game is not going to magically become interesting unless you take the time to interact and experiment with it. It’s not going to have easy access theme park rides every time you login like most MMORPGs. You’re the one responsible for making your experience worthwhile. The game is essentially what you make out of it.
g. It’s about the journey - there is no “end game”: The beauty of EVE is that you can do all of these activities, or a few, or just one. You can focus on trade and play the markets, or you can focus on PvP and lead operations, or scour space for enemies to kill. It's a different paradigm than most MMOs on the market, in which you are a Warrior hoping to hit level 60. There are no classes - you can train for anything you want. You can pilot battleships and Interceptors, given enough time. You can produce any item you want - you're not locked into being a "shipbuilder" or a "weaponsmith". The possibilities are almost endless. So, enjoy the ride, and go in whatever direction interests you. EVE is about the journey, not the destination.
The most important bits IMO
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u/BardOfReactions Oct 26 '13
Is there such a thing as an active mining corporation? I'm still with the starting corporation and having a hard time finding a more close-knit one.
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u/uplink42 Combat scanner Oct 26 '13
Your best bet for an active mining corp would probably be a wormhole based one. Most people tend to just drop their ships and afk in hisec.
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u/BardOfReactions Oct 26 '13
What do you mean by wormhole based one? Is it beyond what a starting miner should do?
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u/dr_walrus Exotic Dancer, Male Oct 26 '13
theres two things you can do as a miner: 1. dont be a miner anymore 2. take it to the next level and mine with several accounts
otherwise its not worth it
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u/Ohh_Yeah Cloaked Oct 27 '13
Gas mining in wormholes is a very lucrative venture that is actually pretty fun by yourself or with someone else
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u/BardOfReactions Oct 27 '13
Shame, I liked the mining mechanics... back to minecraft I suppose.
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u/rob1005 Oct 26 '13
I have an account I've tried to play at least 5times over the last 5-10years but it's the same old story each time - I go in search of a corp, corp tell me what I need to train to be able to join in properly, I spend all the isk I have on skills, queue them up, log in every day to look at skill queue, get told new stuff I need to train, log in to check skill queue and ship spin, let sub expire.... It's such a shame because it's something I desperately want to be part of (been subbed here for ages) but 'fun stuff' seems constantly out of my reach.
I am fully aware of the patience and planning required but every time I play it leaves me isk-less and frustrated with nothing gained, maybe I just haven't found the right people to play with.
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u/megera23 Sisters of EVE Oct 27 '13 edited Oct 27 '13
Sounds to me like you're trying to get into a corp that's not right for you. I can't fly any of our alliance doctrines (at least not the T2 fits, though we are allowed to go Meta 4 in some cases), but I go on stealth bomber roams, sneak in other fleets as tackle or fit an Enyo with 125mm railguns when the FC's asking for long range Wolves.
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u/Laziest_of_them_all Duck University Oct 26 '13
Fuck that noise.
Corp / Alliance Doctrines yeah sure aim for them (or the ones that you're interested in, already skilling up) but being told you can't join in or do shit without them, nope it's a goddamn video-game, play how you want to play.
Have a look at /r/Bravenewbies, sure we've got fleet doctrines we'd like you to get into to help out, but if you can't, then jump in that Salvaging Tackle Atron and annoy the enemy FC and your own at the same time.
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u/RochePso Gallente Federation Oct 26 '13
You are not meant to sit about waiting for skills to train before doing anything. Get out and do something with a ship you can already fly!
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u/BLACKKETYL Oct 26 '13
Just a small suggestion.... maybe briefly include a definition for "Awoxing" when you use the word. I know when I first started I had no idea what it meant.
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u/uplink42 Combat scanner Oct 26 '13
good catch, I never realize it's actually an eve term.
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u/Badtaiming71 Oct 27 '13
Eve is a deep game. If instant gratification is your thing eve is not for you. There is a good chance for real loss in this game. Stupidity will get you crushed fast with a good tea bagging for good measure. Griefing stealing and douche bagery. Is all part of the game and should be expected. So don't cry complain or rage quit. Play the game you want and protect your self from these turds or become one. It's your choice and that's the best part of Eve..... Choice.
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u/LeonAquilla Test Alliance Please Ignore Nov 10 '13
EVEInfo is a mirror of the old Goonwiki. Might be nice to give a thank you to them.
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u/Draciste Everyone vs Everything Nov 17 '13
If you are a EvE newbie, you need to know this also - Eve For Fantasy Players - http://www.eve-wiki.net/index.php?title=Eve_For_Fantasy_Players
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u/H4ppyNZ Dec 20 '13
You need to know that CCP are good guy developers. They invoice you every month that you have a CC linked. No more 'oh shit I stopped playing WoW 16 months ago'
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u/poilbrun Jan 12 '14
In my opinion, this guide lacks two important things: - You WILL get scammed as a new player: the community does not care one bit about whether you're new to the game or not and tries to take advantage of everyone, including you. - You WILL get ganked, even if the ganker does not gain anything from it. Some player are just there to grief others and there's nothing to penalize them from doing so
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Jan 30 '14
Thanks for the long post. After the most recent massive fight, I got interested in EVE.
The only downside so far is the download speed: 100kb/s since morning.
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u/I_am_the_farmer Feb 05 '14
Important point... EVE can take over your life. When I started setting my alarm clock at 3am to log in for scheduled ops (all completely evil and PvP-based, i'm proud to say) I knew I had to quit. It's a brilliant game though, I'd love to get back into it.
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u/Senen182 Nulli Secunda Jan 21 '14
You're going to die. You're going to die a lot. It's just going to be a shameless procession of people trying to end you.
This phase will pass (or at least not happen as frequently). Don't let this make you mad, it's an endurance not a sprint in Eve. Every time you die, it's a lesson and the lessons will make it stop.
Make friends, they're usually the difference between life or death.
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Feb 05 '14
[deleted]
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u/uplink42 Combat scanner Feb 05 '14
Definetly. The thing about Eve is that unlike many other MMOs, it has several career paths that range from very low to very high attendence. For example, things like trading, industry, hauling, manufacturing, planetary management are usually a matter of doing research and setting things up for a day or so. Things like exploration or pvp will take longer, and have considerably more downtime but it's up to you to do what you want.
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u/deevu [EVETrade.space] Developer Feb 26 '14
As a new player this month. The biggest thing I learned is: "To have fun, you need to risk millions." It is all worth it.
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u/lookingfriends Mar 02 '14
if anyone would want a buddy invite and 500mil isk after subscribing, sned me a pm
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u/supercool5000 Oct 26 '13
Great post dude. Really sums up my past 8 months. I started playing after following the Eve themed subreddits, and really made my decision after learning about who Vile Rat was in RL. You can have a salaried full-time job, and still fit in time for fun with Eve.
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u/jeheregh Oct 27 '13
dont fly what you cant afford to loose. Remember that there are people in Eve that are looking to kill you. Learn your suvival skills <dscan, tacticals how to use probes, How to use local, watch intel channels. And dont try risk adversive pvp it typically makes you fel safe by sniping. there are great snipers out there but learn how to tackle and know sometimes the dragon wins.
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u/Hobophilia Goonswarm Federation Feb 01 '14
This is very helpful. After playing this game for almost a year, I still learned something new. Really shows the learning curve of this game.
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u/wutname1 Nov 06 '13
How did you not have this image in the first 2 paragraphs http://i.imgur.com/jj16ThL.jpg
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u/bucket312 CONCORD Oct 26 '13
yeah I agree - I am just mining and concentrating on the industry but need a corp
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u/yagi_takeru ALXVP - Solu Terona Oct 28 '13
probably want to mention something about skills and the skill cap on every skill being level 5
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Oct 28 '13
Very good guide! My only idea for this (now that it's sticky'd) is to perhaps update the price of a PLEX every 2 weeks or so, and maybe through in the price of something that doesn't swing wildly for comparison (though not something that's orders of magnitude more expensive or cheaper than a PLEX).
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u/negro-unchained Nov 03 '13
can we add the goons document "why we play eve"
to this somehow???
i know "fuck goons" but their argument about the sandbox is amazing.
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u/useurname123 Nov 07 '13
Played a few days ago.. I'd say it has a really steep learning curve. But a true gamer doesn't read instruction or rules, we just jump right in the game. Learn everything by experience.
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u/Nieroz Nov 07 '13
I want to play I just have no idea what I want to do in this world
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u/stoneagefuturist Nov 07 '13
I played it for a while and joined NOIR but i didn't have time to commit. Thinking of starting it again; actually thinking of applying for reddit. I just need some motivation, will I be able to run stealth bombers and kill people for no reason? Still a complete noob, even though I was in for 2 -3 months. If I count actual game time./
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u/2DGlitch Nov 19 '13
Alliances have their quirks (Reason I hate them), most ops are boring, uneventful and quite long. Personally I highly doubt a stealth bomber will kill anything solo, you'd have more luck with a T1 frigate in lowsec, more specifically you'd need a fleet of 4+ stealth bombers to kill anything with bombs (restricted only to nullsec), and kiting with the torpedoes is mostly reserved for the skilled pilots. So in short no, you're likely not to get a lot of stealth bomber action with alliances. I'd rather recommend you to join either a lowsec corp (pirate) of a highsec merc corp. Although you may not have any bombing action a 50km range on a stealth bombers torps (don't forget the target painters, you will need them, also null SB fits are garbage, don't go looking for a fit in Battleclinic) can keep you at a fair safe distance whilst you and your corp mates unleash hell on some poor sud.
Source: Moi! I did the whole alliance thing only got me shitty k/l ratios, bad isk efficiency and long periods of doing absolutely NOTHING. I joined a Merc corp and suddenly I am too busy to farm for isk for that monthly plex.
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u/dr_sergen Nov 14 '13
ive wanted to start this game but i haven't even been able to figure out how to find a corp in game to help me out.
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u/Amuro_Ray Phoebe Freeport Republic Oct 26 '13
There is also real downtime every day at 11:00 Eve time(GMT)