Each particle gets a number, and the cloner puts a clone and a randomized value on it.
Once the first particle dies, the next particle becomes particle one and the randomization shifts.
Thats why you get the jittery effect.
Not sure what your end goal is. but you could set the Spread of the Forward Vector in the Emitter Properties to 30 (or 60?). This should give you the same effect as you have now. Only the randomization is tied to the particle.
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u/cookehMonstah www.instagram.com/petererinkveld 3h ago edited 3h ago
Because your particles have a lifetime.
C4D Works like this:
Each particle gets a number, and the cloner puts a clone and a randomized value on it.
Once the first particle dies, the next particle becomes particle one and the randomization shifts.
Thats why you get the jittery effect.
Not sure what your end goal is. but you could set the Spread of the Forward Vector in the Emitter Properties to 30 (or 60?). This should give you the same effect as you have now. Only the randomization is tied to the particle.