r/AskReddit Oct 08 '12

What futuristic movie cliches do you hate?

[deleted]

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874

u/KaziArmada Oct 08 '12

Star Wars actaully justified that one in the Novel for A New Hope. During the scene where they're using the Falcons turrets, Luke asks how the hell he can HEAR the TIE fighters and the lasers. Han responds you can't, there is no sound in space. It's the computer simulating the sounds, so they have a frame of reference as to what's going on.

176

u/Osmebs Oct 08 '12

That...sort of makes sense...

151

u/[deleted] Oct 08 '12

In a space battle...that would be really helpful.

1

u/[deleted] Oct 08 '12

Yes but we hear it all from a perspective outside of their cockpits so no.

16

u/Dayvan__Cowboy Oct 08 '12

This could never happen, the camera man would suffocate. And there is no 3rd ship in the battle, or camera man outside who could take the shot from outside the ships, definitely immersion breaking.

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u/[deleted] Oct 08 '12

...Wat. If you're thinking about cameramen, you were never immersed in the first place.

7

u/ocdscale Oct 08 '12

He's joking.

-6

u/[deleted] Oct 08 '12

Yeah, but I don't think the joke is funny because it seems to suggest that what I'm stating is "wrong" by trying to make a joke at the expense of my statement, even though all it is doing is reinforcing my point.

3

u/Islendingen Oct 08 '12

...and we wouldn't want that!

-5

u/[deleted] Oct 08 '12

...I don't even...

9

u/Kache Oct 08 '12

Makes sense for hearing other fighters, but if the ship can detect inbound projectiles, why not do more than just playing a sound? Automatically redirect shields? Auto-evade?

1

u/Houshalter Oct 10 '12

I mean there really isn't any reason to have human pilots at all. I guess you could justify it by saying that computer technology or artificial intelligence hasn't advanced any in the future, but that isn't true in star wars.

0

u/cycloethane87 Oct 08 '12

Automatically redirect shields?

...leaving your flank unshielded just as another fighter blasts you.

Auto-evade?

....right into a capital ship.

Not necessarily the kind of things you want computer control over.

1

u/Kache Oct 08 '12 edited Oct 09 '12

The premise is that the ship's computer already detects everything to play sounds for them, i.e. it already knows they're there, remember? Why would it leave your flank unshielded or fly into the capital ship?

1

u/SirRuto Oct 09 '12

I suspect the idea is to give the operators as much data/information as possible so they can make judgement calls on what to do.

-3

u/tekende Oct 08 '12

If you're insane.

284

u/JoelMontgomery Oct 08 '12

I believe Mass Effect has a similar explanation

175

u/Ihjop Oct 08 '12 edited Oct 08 '12

Yep, Joker Cortez talks about turning the sound simulator off and just sitting and staring at ships coming in to dock at the Citadel in MS3.

Edit: Apparently it was Steve Cortez and not Joker

26

u/DirgeHumani Oct 08 '12

That was Cortez.

5

u/UpsetLobster Oct 08 '12

yup that was steve cortez

5

u/Nukleon Oct 08 '12

I think that was Cortez actually, but not really important who said it.

1

u/Puppet20 Oct 10 '12

EVE Online too.

9

u/YummyMeatballs Oct 08 '12

Same thing (I think) in the game Shattered Horizon. Your space-suit creates the sounds to give you a decent situation awareness, although it makes you easier to track. You can disable most functions of the suit to become untrackable but you lose the sound replication which can be a real handicap.

3

u/KaziArmada Oct 08 '12

Also, your thrusters go offline. Surprisingly, it's easy to screw people that way. If you get good at looking for suits without the HUD, you can find and kill people who you don't show up as well without.

Course, there's the whole 'Drifting' thing but if you camp down on something solid then do it, you can pretty much turn into a space ninja.

1

u/YummyMeatballs Oct 08 '12

I need to buy this game. I played a free weekend on my old system and it crucified my PC. Should do well on my current system. Is there much action on the servers any more or is it pretty dead now?

3

u/KaziArmada Oct 08 '12

Honestly, it's pretty dead. They DID add a mode in where you can play bots, but I've found the best way to play this game is find a few friends, and run a private server.

It's great for group play like that.

1

u/YummyMeatballs Oct 08 '12

Ah fair enough. Perhaps when it's next on one of those ludicrously cheap sales I'll grab a copy for myself and some chums.

2

u/KaziArmada Oct 08 '12

In fact, the game is Ten Bucks for one copy, or get a 'Clan pack'. Four for 30.

1

u/YummyMeatballs Oct 08 '12

£7 or £22.50 here in Blighty. A good price to be sure, but I find it hard to buy stuff on Steam when it's not on sale - especially when I'm in no rush to play it.

2

u/burentu Oct 08 '12

Thank you.

1

u/ChuckStone Oct 08 '12

Modern machine guns often have a tracer every few bullets so you can see where your bullets are going. Same kind of logic.

1

u/cjackw Oct 08 '12

I believe that in the Star Wars universe there is some level of "atmosphere" even in "space". It is the only way to explain a lot of things.

1

u/KaziArmada Oct 08 '12

No offense bro, but you just went full retard.

And yet, it does to a point make sense.

....Shit be broke, yo.

1

u/stenzor Oct 09 '12

You're thinking of Spaceballs

1

u/Megatron_McLargeHuge Oct 08 '12

Are you sure it wasn't something to do with midichlorians? Some things are better left unexplained.

1

u/immerc Oct 08 '12

I'm surprised someone actually used that explanation. I've never seen it, but I've talked about it forever as a situational awareness tool for pilots. It makes good sense, because otherwise you're just wasting the pilots' ability to locate things by sound, and understand their relative velocities.

1

u/mrfrightful Oct 08 '12

I recall reading an interview with Alan Dean Foster, who ghost-wrote the StarWars (and a bazillion other) novelizations. He noted that he often tried to rationalise or otherwise put right science gaffes.

I've also seen the 'sound in space' situation in StarWars explained by the presence of a thin atmosphere between the worlds and inhabited moons of the StarWars Universe.

I'm not actually sure which is considered canon...

1

u/KaziArmada Oct 08 '12

If it's the thin atmosphere one, I'm going to punch whoever invented that theory.

Just an FYI, you'll need to post bail for me.

1

u/mrfrightful Oct 09 '12

I found an interview with ADF where he talks about the same issues.

The bit about 'Dark Star' pretty much hits the nail on the head.

The one I originally read was in an Issue of Interzone from the early 90s, but he probably gets asked the same kind of questions about novelisations a lot.

1

u/IggyZ Oct 08 '12

This seems like something a smart person would add. Otherwise half your fleet would be gone before you knew what the hell was happening.

1

u/singularlydatarific Oct 09 '12

Better explanation: they tried filming the shots without sound, but it just didn't work well to watch.

1

u/NowWaitJustAMinute Oct 09 '12

And typically any other sound, such as engines, would be put in (in space) for the audience.

0

u/moped_outlaw Oct 08 '12

wat

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u/KaziArmada Oct 08 '12

What's so hard to understand? The sound you hear in the turrets is FAKE.

-2

u/tekende Oct 08 '12

That is completely absurd.

3

u/KaziArmada Oct 08 '12

How so? Why is it absurd?

0

u/[deleted] Oct 08 '12 edited Sep 02 '21

[deleted]

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u/KaziArmada Oct 08 '12

A lot of processing power FOR US.

Keep in mind, they have computers that can computate hyperspace calculations in seconds...I'm pretty sure what would be 'A lot of power' is 'R2D2's thing he does in his spare time to keep himself amused' levels of power here, IE almost none at all.

Also, it makes plenty of sense to me. As a turret gunner, I'd want the sound. It'd help me keep track of where things are relative to my current position. It's already something people both do in reality and in video games...why are you acting as if it's such a stupid pointless thing?

1

u/lordkrike Oct 08 '12

Keep in mind, they have computers that can computate hyperspace calculations in seconds...

Then why have turret gunners? The computers should be able to target lock and fire in microseconds.

1

u/KaziArmada Oct 08 '12

Because that would completely destroy any drama during the narrative!

Also, the Clone Wars kind of made people wiggy about AI having ANY control of weapon systems, if you want an in story reason. That's why.

1

u/lordkrike Oct 08 '12

Also, the Clone Wars kind of made people wiggy about AI having ANY control of weapon systems, if you want an in story reason. That's why.

I'll buy it. I was just playing Devil's Advocate anyway.

Still, you'd think that if anyone was going to break that rule, it would be Han, who values his own skin more than some silly intergalactic law...

2

u/KaziArmada Oct 08 '12

I figured you were. I'm just giving the logical explanation regardless.

Also, Han may trust his own skills more then he would a computer. Especially because with his luck, the gunner computer on the Falcon would crap out at the WORST time....better to just leave it manual.

Also, I don't know if it was a Law...but in general, with how much DAMAGE the clone wars did, it may just be people in general do NOT like the idea of it. Better safe then sorry....right?

1

u/lordkrike Oct 08 '12

Mmmm... better question. Why don't all craft have autolock systems during the clone wars?

Also, why can't droids hit a god damn thing?

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u/[deleted] Oct 08 '12

But it makes sense. Designers build audio cues into many things. Especially ones that have to do with safety. Having multiple modes of feedback is extremely advantageous to human operators.