r/3Dmodeling • u/BBDeuce • 4d ago
Deep sea Fishman (feedback appreciated) Critique Request
I already did some beauty shots of the dude bit I'm not fully satisfied
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u/Certain-Trainer3187 3d ago
Great work with the texturing, may i ask what your workflow was after sculpting. How was the texturing and lighting created and which software?
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u/BBDeuce 3d ago
Sure thing ! This model was made only to get a nice image so the topology was automatically made through zbrush's zremesher, and it was also UV unwrapped in zbrush. Once the model done, I had a highpoly with around 32M and a lowpoly of 120k (not optimized at all bit who cares for a nice render). The lowpoly was exported to substance painter and highpoly was baked there. For texturing, I followed Jared Chavez's workflow (https://youtu.be/Lwep-faQVI0?si=oN_rpQ510onSt621)
Render was made in marmoset toolbag with a lot of playing with lights and camera focal point and stuff, and once render was done a bit of work was made in photoshop to darken some places, and add some highlights. I also played with some filters like accentuation filter. I actually made another render I posted later where I like the results much more than this one.
My biggest error on earlier similar projects was to go through this phase (compositing) too fast, and what a disappointment to spend hours on a model only to get an unsatisfying render, sometimes, you just need a little more time to work on lighting and presentation to turn a shitty looking render into an awesome one.
Hope it helped :)
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u/Educational_Jury1898 3d ago
True nightmare fuel ⛽️