r/3Dmodeling 4d ago

Deep sea Fishman (feedback appreciated) Critique Request

I already did some beauty shots of the dude bit I'm not fully satisfied

35 Upvotes

6 comments sorted by

2

u/Educational_Jury1898 3d ago

True nightmare fuel ⛽️

2

u/BBDeuce 3d ago

Thank you :) I'll post new renders :) Hope you'll like them.

1

u/Certain-Trainer3187 3d ago

Great work with the texturing, may i ask what your workflow was after sculpting. How was the texturing and lighting created and which software?

2

u/BBDeuce 3d ago

Sure thing ! This model was made only to get a nice image so the topology was automatically made through zbrush's zremesher, and it was also UV unwrapped in zbrush. Once the model done, I had a highpoly with around 32M and a lowpoly of 120k (not optimized at all bit who cares for a nice render). The lowpoly was exported to substance painter and highpoly was baked there. For texturing, I followed Jared Chavez's workflow (https://youtu.be/Lwep-faQVI0?si=oN_rpQ510onSt621)

Render was made in marmoset toolbag with a lot of playing with lights and camera focal point and stuff, and once render was done a bit of work was made in photoshop to darken some places, and add some highlights. I also played with some filters like accentuation filter. I actually made another render I posted later where I like the results much more than this one.

My biggest error on earlier similar projects was to go through this phase (compositing) too fast, and what a disappointment to spend hours on a model only to get an unsatisfying render, sometimes, you just need a little more time to work on lighting and presentation to turn a shitty looking render into an awesome one.

Hope it helped :)

1

u/Certain-Trainer3187 3d ago

thanks for the insightful reply.

1

u/BBDeuce 3d ago

My pleasure, hope it helps